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Newby question: How do I get photorealistic renderings


jima
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How do all of these gallery pictures get such photo-realistic renders? Are these done with 3dc native renderer or are they using something else? I am trying to accomplish this objective without trying 1000 combinations of settings - ideally the rendering environment would default to PR. I have seen architectural rendering engines but those are way too expensive for me. I am primarily a hobbyist who long ago used Bryce. I got used to that workflow, but did not care for the garish pictures produced. So, something PR, easy to learn, light on the wallet. Thoughts anyone?

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Blender 2.79 has the built in PBR Disney Principled Shader for Cycles rendering. Cycles is a GPU or CPU renderer. 

3DC is more of a PBR look development rendering engine than a full blown renderer.

Some images you see in the Gallery also can have compositing work too in say After Effects or Blender's compositor for examples plus maybe some Photoshop tweaking.

Blender is very easy on the pocket book as it is free. 

 

 

Edited by digman
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