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[SOLVED]Degenerated Mesh and UVs


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  • Advanced Member

Hello,

this bug is happening actually often, (3dc 4.8.15(DX64))

lets explain it:

- i do my model in max, using splines and edit poly,

- i export them to Zbrush, modify it in High res and can sometimes export back the low res when the mesh is not to much modified

- once my High res model is done i explode each part into max and fit each low res part over it

- i export high res version and low res version for retopo

- inside 3dc, i import high res mesh a reference mesh and low res inside retopo room

- now i can start working retopo by layers, and sometimes i must add some edge loops to my model, so i use Split Rings

- i get this:

5ad0a7a3dd007_Screenshotat2018-04-13143553.thumb.png.2dea89d17f44b8196ca06bf2b11aafaf.png

- this part doesn't work, i'm unable to Clear seams and rework them nicelly, doing it manually (Ctrl+clic) doesn't work, but works on unbroken parts

- i exported the mesh to max and reimported it, and get no change at all

- i tryed to merge vertices, it works, they are not splited

5ad0a8b4dc590_Screenshotat2018-04-13145511.png.9f0f76a97cacd8eb0b659d09062cdf1f.png

- but if i come back to my topology and cut this part, the UV are broken another time:

5ad0a8ec77c82_Screenshotat2018-04-13145603.png.8d4c58ab11afc09d856054566879d46d.png

 

Edited by blackant Master
solved
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  • Advanced Member

Another case,

following the sae workflow, but this time, i take the time to unwrap my mesh before anything else:

5ad0ac08e555c_Screenshotat2018-04-13150727.thumb.png.dad42dfe517c97236ba7558ea324539e.png

- This time the Unwrap is clean, but saddly i need more edgeloops at the end of my object, so i need to split it again:

5ad0ac651b289_Screenshotat2018-04-13150749.thumb.png.a44fb76db163a85e0fab0e6b1bf36a59.png

-and if i put my mose over any next edgeloop i would like i can see clearly that it will not be what i espect:

5ad0ac99c9b20_Screenshotat2018-04-13150815.thumb.png.02b135d9083f09d40baede8eb6e53522.png

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