Advanced Member blackant Master Posted April 13, 2018 Advanced Member Report Share Posted April 13, 2018 (edited) Hello, this bug is happening actually often, (3dc 4.8.15(DX64)) lets explain it: - i do my model in max, using splines and edit poly, - i export them to Zbrush, modify it in High res and can sometimes export back the low res when the mesh is not to much modified - once my High res model is done i explode each part into max and fit each low res part over it - i export high res version and low res version for retopo - inside 3dc, i import high res mesh a reference mesh and low res inside retopo room - now i can start working retopo by layers, and sometimes i must add some edge loops to my model, so i use Split Rings - i get this: - this part doesn't work, i'm unable to Clear seams and rework them nicelly, doing it manually (Ctrl+clic) doesn't work, but works on unbroken parts - i exported the mesh to max and reimported it, and get no change at all - i tryed to merge vertices, it works, they are not splited - but if i come back to my topology and cut this part, the UV are broken another time: Edited April 13, 2018 by blackant Master solved Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted April 13, 2018 Author Advanced Member Report Share Posted April 13, 2018 Another case, following the sae workflow, but this time, i take the time to unwrap my mesh before anything else: - This time the Unwrap is clean, but saddly i need more edgeloops at the end of my object, so i need to split it again: -and if i put my mose over any next edgeloop i would like i can see clearly that it will not be what i espect: Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted April 13, 2018 Author Advanced Member Report Share Posted April 13, 2018 Cliking on Unify UV helped me to correct this problem 1 Quote Link to comment Share on other sites More sharing options...
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