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Changing a local axis of an object?


kritskiy
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Hi everyone,

Is is possible to change an axis of an object? For symmetry and such.

For example I created a primitive on the surface of a sphere but its local axis is oriented the same as world axis

image.png.57d04c8c57c161400dd29aea6e46588e.png

 

And I want its axis to be like this so I could've enabled symmetry:

image.png.9ed514552cfb19c157af40c6abdfbf1a.png

 

Thanks,

Sergey

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Hi Carlosan,

This centers axis in a local space, when I create an object with "click to place" option, its local axis is the same as global axis...

(attached coat.gif)

 

So I'm wondering if there's a way to

- edit local axis so I could've use it to set symmetry

- or align symmetry axis to a specific plane (to camera view for example)

 

Basically my goal is to align a symmetry plane of a weirdly rotated object. At the moment I know two ways of having it: 

- creating an object in global center, using Transform to put it in the desired place (takes a lot of time if I need an object to be in a particular place) (transform.gif)

- creating an instance of the object, then approximately rotate it to confine with global axis and then pick symmetry from bounding box...

Both take quite some time to do. My idea of the process would be aligning a camera along normal, and then hitting a button, something like "align local axis to camera" but I don't think something like this exists.

 

I hope this makes sense!

Sergey

coat.gif

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