Advanced Member parel Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 Karl the Chef can't cook no matter how hard he tries. This is a model that I did a while back in Silo. I wish to pose him and make an illustration with him at some point involving an exploding oven. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 Wow! Very nice Character. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted April 24, 2009 Author Advanced Member Report Share Posted April 24, 2009 Thanks lc8b105- I will keep going with this. Lots of fun. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 26, 2009 Advanced Member Report Share Posted April 26, 2009 Nice work! I have a suggestion for color picking: Don't use (0,0,0) as diffuse black, you won't get good shading result with it (will always be zero). It will be better picking dark gray as "black" , try it. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted April 27, 2009 Author Advanced Member Report Share Posted April 27, 2009 Thanks Akira- will do. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted May 21, 2009 Author Advanced Member Report Share Posted May 21, 2009 Texturing an orange. I would like to simulate them falling into water. So I tried to do a cloth simulation. It doesnt look that great. I think that I will have to manually sculpt the water. Also intersting bug happened twice. It would be cool if I knew how to do that on purpose:) because it looks pretty cool. Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted May 21, 2009 Contributor Report Share Posted May 21, 2009 Parel, I don't know if your doing this all in voxel mode but I have used cloth to simulate water as well.You will have to do some manual sculpting to get the look you want, but it works.If you are using voxel shaders to color the water you can try the cook torrance shader and play with the settings there.Don't forget to use opacity.You may need to make a custom shader though.Of course if your merging to paint mode just disregard the part on shaders. Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted May 22, 2009 Advanced Member Report Share Posted May 22, 2009 Texturing an orange. I would like to simulate them falling into water. So I tried to do a cloth simulation. It doesnt look that great. I think that I will have to manually sculpt the water. You could use blender, and it's built in fluid sim. It would be perfect for this purpose, and you could import the simulated frame as an obj into 3d coat voxel mode. The manual can be found here: http://wiki.blender.org/index.php/Doc:Manual/Physics/Fluids A tutorial: http://wiki.blender.org/index.php/Dev:Ref/...tion/Tutorial_1 If you need help figuring anything out, just ask me and i'll help you. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted May 22, 2009 Author Advanced Member Report Share Posted May 22, 2009 tree- I did it in Voxels, so I might do a sculpt of this manually. Psyborgue- thanks for the link. That will be my second line of attack. I have to admit that I am a little intimidated by the Blender, so I appreciate the offer of help. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted May 31, 2009 Author Advanced Member Report Share Posted May 31, 2009 I started a manual voxel sculpt of the water- splash of three oranges. Does anyone know the best way that I can copy the outer surface and give it thickness? I am thinking somewhat like z-brush sub-tools for clothes. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 31, 2009 Advanced Member Report Share Posted May 31, 2009 I started a manual voxel sculpt of the water- splash of three oranges. Does anyone know the best way that I can copy the outer surface and give it thickness? I am thinking somewhat like z-brush sub-tools for clothes. Hi parel, you find a pretty powerful "shell" tool in the context menu of each volume. Search for "Extract Skin" and read the tooltips. I see that you want to shell to the outside but maybe this still gets you started. Another option is of course using the retopo-toolset. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted June 1, 2009 Author Advanced Member Report Share Posted June 1, 2009 Thanks polyxo- i will try that out. I think that I will just scale up a little and shell in. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted June 2, 2009 Author Advanced Member Report Share Posted June 2, 2009 Worked well! Thanks for the help polyxo. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted October 21, 2010 Author Advanced Member Report Share Posted October 21, 2010 Trying the new build. Faster. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 21, 2010 Contributor Report Share Posted October 21, 2010 Trying the new build. Faster. Love the monkey. Not sure the hands look right yet, but love the monkey all the same. New build is very nice indeed. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 22, 2010 Contributor Report Share Posted October 22, 2010 Trying the new build. Faster. Cool little monkey! Greg Quote Link to comment Share on other sites More sharing options...
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