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transparent shader for voxel ?


LypsiK
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Hi,

is there a way to make voxel semi-transparent?

When I use reference image to scult model, I can t see the reference behind the voxel mesh.

Some one knows how to do semi transparent mesh ?

thanks

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the opacity of a shader doesn t work : ((.

reference is still hided by object ^^.

For the moment move the reference in front of model works, but i hope we can see the reference behing the object one day.

thanks for your help

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