Member LypsiK Posted May 13, 2009 Member Report Share Posted May 13, 2009 Hi, is there a way to make voxel semi-transparent? When I use reference image to scult model, I can t see the reference behind the voxel mesh. Some one knows how to do semi transparent mesh ? thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 13, 2009 Advanced Member Report Share Posted May 13, 2009 you can edit the shader opacity (make a copy first) on most shaders, but perhaps an easier way would be to just move the ref plane behind/in-front of your model? (to edit shader, right-click on 'Volume' in voxel tree, and choose 'edit shader settings') Quote Link to comment Share on other sites More sharing options...
Member LypsiK Posted May 13, 2009 Author Member Report Share Posted May 13, 2009 the opacity of a shader doesn t work : ((. reference is still hided by object ^^. For the moment move the reference in front of model works, but i hope we can see the reference behing the object one day. thanks for your help Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted May 14, 2009 Advanced Member Report Share Posted May 14, 2009 we're requesting the same feature in the main thread two pages back. hope its in the next builds. I think its not that hard to implement. http://www.3d-coat.com/forum/index.php?sho...amp;#entry19310 Quote Link to comment Share on other sites More sharing options...
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