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Hi, just a little problem with latest update.

After installing it 3d coat had ask me my license again.

So it s the second time I activate a license on the same computer.

Is it a problem for me or not?

thanks

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I have a crash with v0.8O

Exception code:C0000005
3D-COAT 3.00.08O(DX64)
Memory status before run:

Memory load: 15
TotalPhys: 4293918720
AvailPhys: 3000471552
TotalPageFile: 3828191232
AvailPageFile: 2873962496
TotalVirtual: 4294836224
AvailVirtual: 4180795392

Memory status after crash:

Memory load: 16
TotalPhys: 4293918720
AvailPhys: 2880929792
TotalPageFile: 3828191232
AvailPageFile: 2779602944
TotalVirtual: 4294836224
AvailVirtual: 4014477312

AvailVirtual: 4014477312

Module found E:\_IMAGES\3D-Coat-V3\3D-CoatDX64.exe   	(\3D-CoatDX64.exe) 	Handle: 40000000 Base address: 40000000
Module found C:\WINDOWS\system32\ntdll.dll   	(ntdll.dll) 	Handle: 77ec0000 Base address: 77ec0000
Module found C:\WINDOWS\system32\kernel32.dll   	(kernel32.dll) 	Handle: 77d40000 Base address: 77d40000
Module found C:\WINDOWS\system32\WS2_32.dll   	(WS2_32.dll) 	Handle: 77310000 Base address: 77310000
Module found C:\WINDOWS\system32\msvcrt.dll   	(msvcrt.dll) 	Handle: 7fc00000 Base address: 7fc00000
Module found C:\WINDOWS\system32\WS2HELP.dll   	(WS2HELP.dll) 	Handle: 77140000 Base address: 77140000
Module found C:\WINDOWS\system32\ADVAPI32.dll   	(ADVAPI32.dll) 	Handle: 7fee0000 Base address: 7fee0000
Module found C:\WINDOWS\system32\RPCRT4.dll   	(RPCRT4.dll) 	Handle: 7fd30000 Base address: 7fd30000
Module found C:\WINDOWS\system32\Secur32.dll   	(Secur32.dll) 	Handle: 7e9c0000 Base address: 7e9c0000
Module found C:\WINDOWS\system32\SHLWAPI.dll   	(SHLWAPI.dll) 	Handle: 7ef60000 Base address: 7ef60000
Module found C:\WINDOWS\system32\GDI32.dll   	(GDI32.dll) 	Handle: 7fc90000 Base address: 7fc90000
Module found C:\WINDOWS\system32\USER32.dll   	(USER32.dll) 	Handle: 77c20000 Base address: 77c20000
Module found C:\WINDOWS\system32\COMDLG32.dll   	(COMDLG32.dll) 	Handle: 7d540000 Base address: 7d540000
Module found C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.3959_x-ww_AB06DEB0\COMCTL32.dll   	(C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.3959_x-ww_AB06DEB0\COMCTL32.dll) 	Handle: 76200000 Base address: 76200000
Module found C:\WINDOWS\system32\SHELL32.dll   	(SHELL32.dll) 	Handle: 7f190000 Base address: 7f190000
Module found C:\WINDOWS\system32\ole32.dll   	(ole32.dll) 	Handle: 57140000 Base address: 57140000
Module found C:\WINDOWS\system32\OLEAUT32.dll   	(OLEAUT32.dll) 	Handle: 7ebc0000 Base address: 7ebc0000
Module found C:\WINDOWS\system32\NETAPI32.dll   	(NETAPI32.dll) 	Handle: 77370000 Base address: 77370000
Module found C:\WINDOWS\system32\d3d9.dll   	(d3d9.dll) 	Handle: 72a60000 Base address: 72a60000
Module found C:\WINDOWS\system32\d3d8thk.dll   	(d3d8thk.dll) 	Handle: 72c90000 Base address: 72c90000
Module found C:\WINDOWS\system32\VERSION.dll   	(VERSION.dll) 	Handle: 7fbf0000 Base address: 7fbf0000
Module found C:\WINDOWS\system32\WINMM.dll   	(WINMM.dll) 	Handle: 7e240000 Base address: 7e240000
Module found C:\WINDOWS\system32\msvcp60.dll   	(msvcp60.dll) 	Handle: 00400000 Base address: 00400000
Module found C:\WINDOWS\system32\d3dx9_38.dll   	(d3dx9_38.dll) 	Handle: 004f0000 Base address: 004f0000
Module found C:\WINDOWS\system32\IMM32.DLL   	(IMM32.DLL) 	Handle: 7d500000 Base address: 7d500000
Module found C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.3959_x-ww_0A7B2435\comctl32.dll   	(C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.3959_x-ww_0A7B2435\comctl32.dll) 	Handle: 7f000000 Base address: 7f000000
Module found C:\WINDOWS\system32\xinput1_2.dll   	(xinput1_2.dll) 	Handle: 03670000 Base address: 03670000
Module found C:\WINDOWS\system32\SETUPAPI.dll   	(SETUPAPI.dll) 	Handle: 7dac0000 Base address: 7dac0000
Module found C:\WINDOWS\system32\uxtheme.dll   	(uxtheme.dll) 	Handle: 77230000 Base address: 77230000
Module found C:\WINDOWS\system32\MSCTF.dll   	(MSCTF.dll) 	Handle: 7a410000 Base address: 7a410000
Module found C:\WINDOWS\system32\apphelp.dll   	(apphelp.dll) 	Handle: 7ce50000 Base address: 7ce50000
Module found C:\WINDOWS\system32\msctfime.ime   	(msctfime.ime) 	Handle: 58af0000 Base address: 58af0000
Module found C:\WINDOWS\system32\Wintab32.dll   	(Wintab32.dll) 	Handle: 80000000 Base address: 80000000
Module found C:\WINDOWS\system32\Wacom_Tablet.dll   	(Wacom_Tablet.dll) 	Handle: 03c70000 Base address: 03c70000
Module found C:\WINDOWS\system32\WINTRUST.dll   	(WINTRUST.dll) 	Handle: 7e3e0000 Base address: 7e3e0000
Module found C:\WINDOWS\system32\CRYPT32.dll   	(CRYPT32.dll) 	Handle: 7d370000 Base address: 7d370000
Module found C:\WINDOWS\system32\MSASN1.dll   	(MSASN1.dll) 	Handle: 7d340000 Base address: 7d340000
Module found C:\WINDOWS\system32\imagehlp.dll   	(imagehlp.dll) 	Handle: 7e470000 Base address: 7e470000
Module found C:\WINDOWS\system32\CLBCatQ.DLL   	(CLBCatQ.DLL) 	Handle: 7ea10000 Base address: 7ea10000
Module found C:\WINDOWS\system32\COMRes.dll   	(COMRes.dll) 	Handle: 7eaf0000 Base address: 7eaf0000
Module found C:\WINDOWS\system32\xpsp2res.dll   	(xpsp2res.dll) 	Handle: 04360000 Base address: 04360000
Module found C:\WINDOWS\system32\mswsock.dll   	(mswsock.dll) 	Handle: 771b0000 Base address: 771b0000
Module found C:\WINDOWS\system32\hnetcfg.dll   	(hnetcfg.dll) 	Handle: 6d200000 Base address: 6d200000
Module found C:\WINDOWS\system32\DNSAPI.dll   	(DNSAPI.dll) 	Handle: 7e8f0000 Base address: 7e8f0000
Module found C:\WINDOWS\System32\winrnr.dll   	(winrnr.dll) 	Handle: 7e9f0000 Base address: 7e9f0000
Module found C:\WINDOWS\system32\WLDAP32.dll   	(WLDAP32.dll) 	Handle: 7e950000 Base address: 7e950000
Module found C:\WINDOWS\System32\wshtcpip.dll   	(wshtcpip.dll) 	Handle: 77170000 Base address: 77170000
Module found C:\WINDOWS\system32\rasadhlp.dll   	(rasadhlp.dll) 	Handle: 7ea00000 Base address: 7ea00000

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Merge tool looks cool. Is there a way to rotate the model in the heading, pitch and bank?

Now almost all my models are upside down, or not correctly perpendicular to the surface, and remodelling shouldn't be necessary.

If not available: would be nice to be implemented in a next release. :)

Implemented. See twitter :)

icon_a.png

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Is there no solution to this problem for me? where should I go in the forum to get this resolved.. clearlyy it makeds sculpting pretty weird if my voxel mesh keeps tearing like this..

installed 08O rtoday 8-14-09

and got soem problems w the CARVE tool

It looks like its tearing into my mesh.. (unless falloff is 0%)

and why doesnt carve work the way it does in the jarvis vimeo videos.. (attached pics and comparisons) notice how my carve is all flat at the peak and Jarvis carves are rounded.. how do i change my peaks from being flat to rounded (I like flat too but waht to control it)

attached image showing what happens..

- tearing happens w/ open gl and directx (cuda.. dont have non cuda installed) win xp64

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Is there no solution to this problem for me? where should I go in the forum to get this resolved.. clearlyy it makeds sculpting pretty weird if my voxel mesh keeps tearing like this..

Confirmed. Carve tool is tearing my object. But I never use carve tool. I think people don't use that brush very often. I think Extrude is very similiar try using extrude, or Hide/delete hidden. I think some people even wanted Andrew to delete the carve brush altogether.

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Andrew, is there a way to view a layout of the current hotkeys, either as a menu within the program or print them out in a text document? 3ds Max lets you do both, and I know Lightwave lets you print out a standard hotkey layout. I looked for a standard layout in the manual and couldn't find one. Thanks.

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In the latest OSX beta, here are some bugs which haven't been fixed:

1. The shape tools are still behaving oddly, in that it only works 20% of the time. Especially the freehand lasso. Most of the time it simply vanishes, even if you see the little green circle indicating that it will close when you let go of the mouse. It doesn't.

2. Any material with cavity rendering will vanish when you aren't pressing alt, which is really weird.

3. The symmetry tool still does this:

Picture31-3.png

In the retopo above, it doesn't follow the plane properly...

Picture36-2.png

In the voxel room above, just look where the yellow dot is...

As in, it's not following the symmetry plane as it should.

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In the newest beta for OSX (N), you can't import meshes into the voxel room.

Go to merge, select mesh, and choose anything, and it will crash. This did not happen in the official release.

Does anybody have a mac machine for testing? There's so many bugs...

and there's no equivalent to driver updates for mac. It's not my graphics card's fault, the bug didn't happen before I switched to this beta release.

The one regarding cavities (the whole voxel disappears) did, though.

But one of the things I most want fixed is the lasso tools. PLEASE MAKE THEM WORK 100%, it's SOOO aggravating to know that the shape you are tracing will most likely vanish and you have to start over. It doesn't happen with circle and rectangle or the closed spline, but with the freehand and point-defined straight line lasso tool. It would be great for cutting away pieces, but it hardly ever works. Least of all with the freehand one.

EDIT:

I tested cavities on a better graphics card, and when you click "render", at that instant the cavities will stop following the screen. Forever. Only fix is to quit and start again.

cavitiesWrong.png

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Confirmed. Carve tool is tearing my object. But I never use carve tool. I think people don't use that brush very often. I think Extrude is very similiar try using extrude, or Hide/delete hidden. I think some people even wanted Andrew to delete the carve brush altogether.

thank you for the heads up I will try to use extrude now~!

_luke

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Updated to 08 P

Changes:

- fixed: Pick from all layers failed if current layer was empty in pick point.

- Instability in topo symm copy fixed

- fixed: right-left arrow over split line in interface not always leads to moving split line. Looked really strange. It will be much more easy to capture split line.

- 3D-Coat will open 3B and OBJ files from command line. So you can assign 3D-Coat to be default program to open that files. But on Windows 64 bit it will work corretly ONLY if UAC is turned off.

- Possibility to save/load hotkeys set separately from options.

- Possibility to swap Y and Z while all import export operations. It is important for Rhino users.

- Export of textures simplified, I removed UV Manager from textures menu and made export things more straight. Older scheme produced many errors and impossibility to export or dit in ext editor some uv sets

- Fixed disappeared symmetry plane in retopo tool when empty voxel object selected.

- "hard to click twice" issue for OSX fixed

merge tool improved:

- negative volume is shown as semi transparent

- child objects will not duplicate if object will be merged many times with "merge to separate volume" option.

- "merge to separate volumes" works correctly with negative volumes

- all merge options work in the same way in "On pen" mode. In so way you can draw with pen in several volumes simultaneously.

- I made pitch, yaw, roll controls with jitters in pen mode in voxel merge tool.

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Абсолютно нереально круто! Merge великолепен! Андрей, огромное от всей души вам спасибо!

Сегодня творится история. Гейм девелопмент должен отмечать этот день как праздник :)

P.S. надо перевернуть объекты в приложении к уроку, сейчас сделаю.

Андрей, мне уже стыдно просить, но пожалуйста последний микро штрих: Я сразу не учел этого: можно чтобы _negative прорезал все слои в сцене. Это актуально когда идет 2 слой деталей, для которого и "корпус" и 1й слой деталей является "корпусом".

post-1407-1250541851_thumb.jpg

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  • Advanced Member

Picture39-1.png

This problem still hasn't been fixed on OSX. I think it's because I moved the symmetry plane with tab, the little yellow thing doesn't update its position. It also seems to move in a reversed manner from however you move your brush. Flipped over two axes, that is.

EDIT: Yep, it's because of tab. The little yellow dot moves as if your mouse is still where it was before you pressed tab, and when you let go, it doesn't go back to the corresponding location, but instead keeps that offset when you start brushing again.

Another big problem with symmetry is that the symmetry plane will randomly snap to the side, for instance, it did that the moment I switched to the browser to edit this post, sometimes it happens when I save, and this is very annoying...

Picture40-1.png

I didn't do that.

Every time I do the following, it will always happen:

1. Switching from retopo to voxel mode

2. Increasing the resolution of the voxel

3. Saving the file

4. Switching to another application

This mesh was imported via the merge tool to the voxel room, if it helps.

EDIT EDIT:

The quad tool doesn't follow your mouse very well in this file.

Picture41-1.png

Also, the moment I switched to the browser, the symmetry plane moved again. GRRRRRRRRRR.... I would be very happy if the symmetry plane only moved when it is told to.

EDIT EDIT EDIT:: All the tools seem offset. Look at the split rings tool.

Picture42.png

The blue line is the ring, and the circle is the brush... it is really difficult to position them because of this. In fact, unless you zoom in very very far, it's completely impossible to place edge loops, because no matter where you move your mouse, the loops are slid to the far edge of any ring you hover over.

Picture47.png

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Picture39-1.png

This problem still hasn't been fixed on OSX. I think it's because I moved the symmetry plane with tab, the little yellow thing doesn't update its position. It also seems to move in a reversed manner from however you move your brush. Flipped over two axes, that is.

EDIT: Yep, it's because of tab. The little yellow dot moves as if your mouse is still where it was before you pressed tab, and when you let go, it doesn't go back to the corresponding location, but instead keeps that offset when you start brushing again.

Another big problem with symmetry is that the symmetry plane will randomly snap to the side, for instance, it did that the moment I switched to the browser to edit this post, sometimes it happens when I save, and this is very annoying...

Picture40-1.png

I didn't do that.

Every time I do the following, it will always happen:

1. Switching from retopo to voxel mode

2. Increasing the resolution of the voxel

3. Saving the file

4. Switching to another application

This mesh was imported via the merge tool to the voxel room, if it helps.

I've never seen this issue before. Do you have another computer you can try it on that doesn't have the exact same hardware (specifically that ATI 1600 of yours)?

EDIT EDIT:

The quad tool doesn't follow your mouse very well in this file.

Picture41-1.png

Also, the moment I switched to the browser, the symmetry plane moved again. GRRRRRRRRRR.... I would be very happy if the symmetry plane only moved when it is told to.

EDIT EDIT EDIT:: All the tools seem offset. Look at the split rings tool.

Picture42.png

The blue line is the ring, and the circle is the brush... it is really difficult to position them because of this. In fact, unless you zoom in very very far, it's completely impossible to place edge loops, because no matter where you move your mouse, the loops are slid to the far edge of any ring you hover over.

Picture47.png

These issues here are because you're in orthographic mode. Turn off orthographic mode and try again.

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I've never seen this issue before. Do you have another computer you can try it on that doesn't have the exact same hardware (specifically that ATI 1600 of yours)?

These issues here are because you're in orthographic mode. Turn off orthographic mode and try again.

Not the symmetry ones, though. All that still happens. Also, i don't like the way settings don't get saved with the 3b files. For instance, mirror snapping. It resets every time I load a file, and each time I do my retopo mesh will be all merged together and I have to set it down again. It's a real inconvenience.

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Not the symmetry ones, though. All that still happens. Also, i don't like the way settings don't get saved with the 3b files. For instance, mirror snapping. It resets every time I load a file, and each time I do my retopo mesh will be all merged together and I have to set it down again. It's a real inconvenience.

Ok, anyway, I will look and fox these issues.

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