Advanced Member spacepainter Posted June 28, 2009 Advanced Member Report Share Posted June 28, 2009 Wanted features -Being able to paint with a spacemouse, therefore extend the function "sphere" to being able to picking any brush to paint strokes with from scratch. Explanation: With the tool SPHERE it is possible to paint clay in space, while creating clay from thin air. This is unique to this function, the other functions add clay to, or move or change the clay there already is. Is it possible to choose a brush other tha a spherical, p.e. a selfmade picture or shape to do this? - Having four windows open at the same time : front, side, top, perspective. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 28, 2009 Contributor Report Share Posted June 28, 2009 Wanted features-Being able to paint with a spacemouse, therefore extend the function "sphere" to being able to picking any brush to paint strokes with from scratch. Explanation: With the tool SPHERE it is possible to paint clay in space, while creating clay from thin air. This is unique to this function, the other functions add clay to, or move or change the clay there already is. Is it possible to choose a brush other tha a spherical, p.e. a selfmade picture or shape to do this? - Having four windows open at the same time : front, side, top, perspective. Good idea! Painting with cubes would help to 'block out' an object. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted June 28, 2009 Author Advanced Member Report Share Posted June 28, 2009 Good idea! Painting with cubes would help to 'block out' an object. Exactly, or with bubbles or a starry tube or whatever. Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 29, 2009 Advanced Member Report Share Posted June 29, 2009 I agree,this feature would be welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 1, 2009 Author Advanced Member Report Share Posted July 1, 2009 It's possible with snakes, but only when using "maya navigation style ". Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 1, 2009 Author Advanced Member Report Share Posted July 1, 2009 Does anyone know how to get your own obj brushes into the snakes menu? Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 1, 2009 Advanced Member Report Share Posted July 1, 2009 spacepainter, model them (in outside software, or in 3DC), save as .obj, put them in the appropriate folder within 3DC (3D-Coat-V3 -> VoxStamps -> Splines). think Andrew stated to keep them in the 0-1.0unit scale, but you can import an example from that folder and use it as a template. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 1, 2009 Author Advanced Member Report Share Posted July 1, 2009 Thank you very much! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 5, 2009 Author Advanced Member Report Share Posted July 5, 2009 It seems that there is an offset made for concatenation of the chain brush for use as splines ( snake function ). When modelling a helix and using it to paint with it , the offset causes it to be a broken helix. I don't know how to change this offset? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 5, 2009 Author Advanced Member Report Share Posted July 5, 2009 O I found out where to put the offset, finally. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 6, 2009 Author Advanced Member Report Share Posted July 6, 2009 Several new brushes for use with snake and curve ( Use 3dcoat navigation for free use in space. When you use Maya style navigation, you have to attach your snake to an object. ) The brushes can be highres or Lowres, dependent on how you topologize them. Lores is quick, hires is slow but smoother. Sharpness of creases is dependent on the voxelresolution. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.