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SPHERE Painting; with brush to choose


spacepainter
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Wanted features

-Being able to paint with a spacemouse, therefore extend the function "sphere" to being able to picking any brush to paint strokes with from scratch.

Explanation:

With the tool SPHERE it is possible to paint clay in space, while creating clay from thin air. This is unique to this function, the other functions add clay to, or move or change the clay there already is. Is it possible to choose a brush other tha a spherical, p.e. a selfmade picture or shape to do this?

- Having four windows open at the same time : front, side, top, perspective.

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Wanted features

-Being able to paint with a spacemouse, therefore extend the function "sphere" to being able to picking any brush to paint strokes with from scratch.

Explanation:

With the tool SPHERE it is possible to paint clay in space, while creating clay from thin air. This is unique to this function, the other functions add clay to, or move or change the clay there already is. Is it possible to choose a brush other tha a spherical, p.e. a selfmade picture or shape to do this?

- Having four windows open at the same time : front, side, top, perspective.

Good idea! ^_^ Painting with cubes would help to 'block out' an object.

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spacepainter,

model them (in outside software, or in 3DC), save as .obj, put them in the appropriate folder

within 3DC (3D-Coat-V3 -> VoxStamps -> Splines).

think Andrew stated to keep them in the 0-1.0unit scale, but you can import an example from that

folder and use it as a template.

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It seems that there is an offset made for concatenation of the chain brush for use as splines ( snake function ).

When modelling a helix and using it to paint with it , the offset causes it to be a broken helix.

I don't know how to change this offset?

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Several new brushes for use with snake and curve ( Use 3dcoat navigation for free use in space. When you use Maya style navigation, you have to attach your snake to an object. )

The brushes can be highres or Lowres, dependent on how you topologize them. Lores is quick, hires is slow but smoother. Sharpness of creases is dependent on the voxelresolution.

post-1736-1246870592_thumb.jpg

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