Advanced Member wailingmonkey Posted July 11, 2009 Advanced Member Report Share Posted July 11, 2009 posted this over on the Silo boards, so I may as well post it here too. The challenge was to model a male head to exactly 300 triangles. I decided to texture in 3dC (could probably use some more love), but here it is: anybody recognize that chainmail texture? Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted July 11, 2009 Member Report Share Posted July 11, 2009 look pretty cool so far Nice character and work on your folio by the way Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 12, 2009 Author Advanced Member Report Share Posted July 12, 2009 thanks giyomu (I had a look at your portfolio as well...nice stuff in there, and I remember your mocap tests with XSI from xsibase. What game engine were you using again?...can't remember if it's NeoAxis or GameCore, but you might want to look at Leadwerks as well as it's got lotso potential for eye-candy) Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 13, 2009 Contributor Report Share Posted July 13, 2009 Looks pretty darn good. Only problem I can see is that you break the center line on the mouth and chin which might cause funny shodowing dependant on the engine in use. Very nice Lowpoly work. Quote Link to comment Share on other sites More sharing options...
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