Member newbie Posted August 31, 2009 Member Report Share Posted August 31, 2009 Hi, I was wondering what is the best scale to merge into voxel? I exported Michael 4's head from Poser. When I try to merge it, I get polycount 0. I scaled it up by 10 and it imports, and finally managed to load it, but it shows some artifacts. I'm wondering what other people found was best practice? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 31, 2009 Report Share Posted August 31, 2009 Hi,I was wondering what is the best scale to merge into voxel? I exported Michael 4's head from Poser. When I try to merge it, I get polycount 0. I scaled it up by 10 and it imports, and finally managed to load it, but it shows some artifacts. I'm wondering what other people found was best practice? Scale object up until you will get 40 000 - 100 000 polygones in "Estimated polycount. http://screencast.com/t/TTzYl7QuiaZ While export initial scale will be preserved. Quote Link to comment Share on other sites More sharing options...
Member newbie Posted August 31, 2009 Author Member Report Share Posted August 31, 2009 Scale object up until you will get 40 000 - 100 000 polygones in "Estimated polycount.http://screencast.com/t/TTzYl7QuiaZ While export initial scale will be preserved. Thanks, for the response, however, it is not working. I have an estimated polycount of 873205. When I press enter or click apply, it loads but nothing shows up. BTW I'm running 3D coat on a Mac. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 31, 2009 Report Share Posted August 31, 2009 The number you posted is almost 9x what was suggested. Quote Link to comment Share on other sites More sharing options...
Member .umxprime Posted September 1, 2009 Member Report Share Posted September 1, 2009 The number you posted is almost 9x what was suggested. ahah Quote Link to comment Share on other sites More sharing options...
Member newbie Posted September 1, 2009 Author Member Report Share Posted September 1, 2009 Yeah, noticed that too, but having a polycount of a factor 10 less still doesn't work though Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 1, 2009 Report Share Posted September 1, 2009 Actually to be fair I just imported a model of a skeleton and it was pretty messy at 100,000. I ended up scaling it to 6 mil. So it may just depend on the model. Quote Link to comment Share on other sites More sharing options...
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