Contributor artman Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 Hi I just wanted to post to say I tried Hexagon today for the first time, And that thing: Gordon Surfaces..its incredible! Its like Moi3D curves network but in a kind of poly patch mode. (Im interested in a 5-20 minutes operation to recreate any objects ) Also the drawing and snapping of curves is by far the most intuitive I`ve ever experienced. http://documentation.daz3d.com/hexagon/tutorials/data/gordon_dta.mov Shapes come out uncapped some times but Andrew said auto-close mesh on import is planned. With Gordon Surfaces imported to voxels allowing further tweaks (with booleans,extracts and primitives )Im convinced someone can find a good workflow to recreate any objects in that time range(real objects are hard to "sculpt" ), In all,it would means more free time to sculpt freeform hardsurface and organic fun and less time spent (and money) in max or maya making accessories and stuff. Of course there is already some pseudo curve networks meshing in those expensive apps(through nurbs ect),but either the export to polys is bad or the tools themselves arent getting you there faster than good old poly-modelling. But with that little lowcost app I think its possible to outrun any poly-modelling operations by just drawing a few curves and click(using curves with different vertex counts) Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 It would be nice if you could wip out a voxel object with a few splines. Something similar might be available from the Curve tool if you could scale the spheres in one axis only. Quote Link to comment Share on other sites More sharing options...
Member demether Posted October 5, 2009 Member Report Share Posted October 5, 2009 i love Hexagon !! so easy to obtain something, my last model here: Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted October 5, 2009 Advanced Member Report Share Posted October 5, 2009 IMHO hexagon is the most overlooked modeller around, its my favourite. Just a real shame its owned by DAZ, so i dont expect any (useful) updates. Not to speak of bug fixes... Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 i love Hexagon !! so easy to obtain something, my last model here: looks cool. is that nurbs? Quote Link to comment Share on other sites More sharing options...
Member demether Posted October 6, 2009 Member Report Share Posted October 6, 2009 not really nurbs (i don't exactly know what is a nurb) there are curves which can be transform to polys each curve have some handles you determine with click very intuitive and speed process you can have cercles, arcs, bezier ... Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 not really nurbs (i don't exactly know what is a nurb) there are curves which can be transform to polys each curve have some handles you determine with click very intuitive and speed process you can have cercles, arcs, bezier ... sounds interesting. can it do booleans and have a clean curve? And when you convert to poly is it clean? Looks very cheap like moi. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted October 6, 2009 Report Share Posted October 6, 2009 And when you convert to poly is it clean? You don't convert it's always yet polygons From subdivision modeling to advanced surface construction tools and volumic operations, Hexagon provides multiple polyhedral 3D modeling techniques, allowing hassle-free modeling of all shapes from simple to intricate. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 6, 2009 Author Contributor Report Share Posted October 6, 2009 sounds interesting. can it do booleans and have a clean curve? I didnt try Hexagon booleans but they are probably not as smooth as Moi3d (because its about the best booleans you can get) but what I saw in Hexagon is that they are very interactive,you can edit or move the shapes even after the operation and the boolean update in realtime. But anyway...my plan is to use 3DCoat booleans and to use Gordon Surfaces only to make object parts. hehe Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.