Member Yearoftheox Posted November 17, 2009 Member Report Share Posted November 17, 2009 Hello, I'm new here, my demo is fast running out, and i've hardly been able to use it, (never enough time), here are two vox sculpts ive done in the last two days, moljnir is just some primitives/muscles thrown together, that i took through (retopo'd, basic paint) and exported to 3dsmax, with a basic shader screengrab. The zombified self portrait, started as a lowpoly basemesh in 3dsMax and imported into 3dC and noodled around abit in voxel form. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted November 17, 2009 Contributor Report Share Posted November 17, 2009 great first works !.nice form on the zombie..(especially like the hair) .....hope you get to keep 3DC..you show lots of potential. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 18, 2009 Author Member Report Share Posted November 18, 2009 Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision. Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted November 18, 2009 Contributor Report Share Posted November 18, 2009 Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision. Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly. try turning off 'symmetry' before performing any actions....you may also need to export, then close 3DC, then re-open 3DC, to swipe it's memory clean...maybe some others will come along n give some input on this also. I'm just a hobbyist, too, at this point, but I bought 3DC to fullfill that desire to create that drives most hobbyists, lol,,,it was more than worth the $$ spent, imo. n to be honest, I wanted to give Andrew back the 50 bucks that I saved on the discount, because as said, 3DC is worth far more than the $$ I paid for it. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 20, 2009 Author Member Report Share Posted November 20, 2009 2 days left. Reading my previous post, I dont think I explained the problem I was having very well, so I'll restate it. On my zombie sculpt, I had sculpted a bust from my low poly model, retopo'd it uv'd it than merged it into the scene for per pixel painting. Afterwards I revisited the bust and sculpted a "zombie" version. When i went to retopolize it, even though I deleted the previous retopology, it was still in the scene (pictured), which made it hard to re-retopolize. On another topic, Here's a 40 min sculpt from a cube primitve, and the lowpoly model that i "zombied", which i textured in 3dc. Quote Link to comment Share on other sites More sharing options...
Member Ian Thompson Posted November 20, 2009 Member Report Share Posted November 20, 2009 Hi, I'm using the accademic version at the moment and it seems enough for my needs, I expect to buy the full version when I need it. Consider what other software you might like to use with 3d coat e,g vue esprit, houdini, softimage modtool etc. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 20, 2009 Author Member Report Share Posted November 20, 2009 Thx for the reply Ian, What do you use 3dC for mostly? Besides the Voxel doodling, I hope to use it for low poly normal mapping, and texturing, which I'm not sure if I would need more than the 2048x2048 texture limit of the academic version, but the 7 layer limit concerns me. Speaking of voxel doodling, heres another one I did Before I retired for the night. 20 min Cylinder primitive sculpt. Quote Link to comment Share on other sites More sharing options...
Member Ian Thompson Posted November 20, 2009 Member Report Share Posted November 20, 2009 Hi, I intially wanted something that I could sculpt good quality terrains,Vue has a new terrain editor which has many strong points but it just doesn't seem as intuitive as 3D Coat. I can create create a detailed mesh in XSI or Blender and then add texture in 3d coat. Thinking I might try doing one of those alien heads next and make full use of the software. I'm not sure if seven layers is enough but if you create a couple for texture, a few for colour and maybe one for specularity I think that is enough. I'm sure people with more experience in texturing will have other ideas. Also if you are on a tight budget it's worth saving your money for other software or good tutorials if you can find them until you are sure you know what you need. Just wondering what other software do you plan to use. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 21, 2009 Author Member Report Share Posted November 21, 2009 The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 21, 2009 Author Member Report Share Posted November 21, 2009 10 min Cylinder primitve sculpt. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 21, 2009 Author Member Report Share Posted November 21, 2009 Kept working on cylinder head, added some primitives, tried some new tools, stopped after I tried to "pose" him, and messed abunch of things up (like his fingers and shoulders). Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted November 21, 2009 Contributor Report Share Posted November 21, 2009 The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job. which tool did you use for the flames/hair ? Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 22, 2009 Author Member Report Share Posted November 22, 2009 which tool did you use for the flames/hair ? if you mean for the voxel sculpt...? Uhhh, muscle tool I believe, then i distorted the mesh, retopo was mostly points an faces, Paint, idk, Generic brush lol. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 23, 2009 Author Member Report Share Posted November 23, 2009 well, my demo is over, I decided not to buy the full version, maybe I'll buy the student version later. I did manage to fix the proprtions of cylinderhead, and start a blacksmith sculpt (with a crappy paintover to deterine where I was going with it. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted November 23, 2009 Contributor Report Share Posted November 23, 2009 I bet the inverted 'increase' tool would be great for seperating cylinderhead's fingers ?...great job on the blacksmith sculpt Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 26, 2009 Author Member Report Share Posted November 26, 2009 Just ran into another problem, I was working on my blacksmith sculpt, Finishing off my retopo. I hid the lower half of the body, so I could pan around the hands better. I then went to unhide the lower torso (ctrl-brushstrokes), but nothing happend. So than I tried Unhide all under the voxels toobar, and it completely hid the rest of the model. Now I cant see anything. I reloaded the scene, same thing. Restarted 3dc, nothing. I guess I'll have to export the retopo, return to an earlier save and import the retopo? I just want to figure out why I cant unhide anthing. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 30, 2009 Author Member Report Share Posted November 30, 2009 just finished a anvil sitting on a stump for my blacksmith. It started as a very quick low poly mesh in 3ds max, imported, given a quick smooth in voxels, retopo'd, uv'd and then cleaned up the texture in the texture editor (which I just discovered. Very handy for fixing textures. I fixed my normal map, ambient occlusion pass, and color, all without leaving 3dc.). Just wish I could export it now. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 30, 2009 Author Member Report Share Posted November 30, 2009 I'm having trouble merging both together. Layers keep all adding together. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted November 30, 2009 Contributor Report Share Posted November 30, 2009 did you ever get the blacksmith stump exported ? and are you still having trouble merging ? Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 30, 2009 Author Member Report Share Posted November 30, 2009 well, I cant export anything, I'm banished down to demo mode,so no exports. And I'm trying to figure out how to seperate my voxels from my ppp, which I dont think I can do except by exporting. Id rather set up the scene in 3ds max. Maybe I'll get lucky and Santa will bring me 3dc. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted December 6, 2009 Author Member Report Share Posted December 6, 2009 started playing with my blacksmith sculpt, here's what i ended up with. Quote Link to comment Share on other sites More sharing options...
Member Ian Thompson Posted December 8, 2009 Member Report Share Posted December 8, 2009 Hi, Its interesting to see what you can render using 3dc alone. Did you sculpt all the figure or import it an then work on it. Ian Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted December 9, 2009 Author Member Report Share Posted December 9, 2009 Hi, Its interesting to see what you can render using 3dc alone. Did you sculpt all the figure or import it an then work on it. Ian The blacksmith started as a low poly import, (pictured), But everything after that has been in 3dc. Here's where I am on the Soldier version. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted December 11, 2009 Author Member Report Share Posted December 11, 2009 Well, i think I'm done with this for now, maybe i'll finish the acessories for this. Been trying to render with 3dc, finding it hard to get a good dof. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted December 16, 2009 Author Member Report Share Posted December 16, 2009 worked a little on textures, tried to make him a little more dirty and battlescarred. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted January 19, 2010 Author Member Report Share Posted January 19, 2010 had some time to kill, and decided to play with 3dc some more, here's a quick sculpt I did tonight. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted January 25, 2011 Author Member Report Share Posted January 25, 2011 Downloaded the newest version of 3dc This is what I have so far, built from primatives. Any c&c always welcome. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted February 3, 2011 Author Member Report Share Posted February 3, 2011 Playing around in 3dcoat today, made this, rendered in 3dsmax. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 3, 2011 Report Share Posted February 3, 2011 Playing around in 3dcoat today, made this, rendered in 3dsmax. With some adjustments you could send that in to CG Sphere. Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted February 4, 2011 Author Member Report Share Posted February 4, 2011 With some adjustments you could send that in to CG Sphere. Thanks for the link, I rerendered (kinda crappy though) it and submitted it just for fun. Quote Link to comment Share on other sites More sharing options...
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