Advanced Member Ghostdog Posted December 10, 2009 Advanced Member Report Share Posted December 10, 2009 I'm not satisfied with the background & composition but I do like the 'Voxel-Virus' that began as an exercise in poly-reduction optimisation. Cheers, Robbie 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted December 10, 2009 Report Share Posted December 10, 2009 I like it. Really nice. Official gallery candidate! Results like this are probably only possible in tools like 3D Coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted December 10, 2009 Author Advanced Member Report Share Posted December 10, 2009 Thanks Taros! It's silly but once again my self-critical nature almost resulted in tossing away the idea & image. *slaps self* Quote Link to comment Share on other sites More sharing options...
Taros Posted December 10, 2009 Report Share Posted December 10, 2009 No problem. I know that, too... But maybe one proposal: You could give the object a depth of field blur, and blur the backdrop too. Then it should look more intensive. Try it. Quote Link to comment Share on other sites More sharing options...
Member howitzer Posted December 10, 2009 Member Report Share Posted December 10, 2009 That looks really good man! There's not enough cg abstract art, and this would also make a good desktop image. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted December 11, 2009 Author Advanced Member Report Share Posted December 11, 2009 Thanks guys - I have some great ideas now I decided to render the initial image at 3000px which I'd normally never do, hoping to reuse parts of the intial as assets in a scaled down version. (These are the slightly blurred ones bottom left corner) Looking at it now I think rendering so large caused me to underestimate the blur needed to get a good DOF. I might try another smaller image with DOF within render (renderer used here was Vue 8 ) I like the idea of the background instead turning into a downward spiraling, almost Saxophone type of tunnel - but with the same texture. It'd be nice to achieve a feeling of immense plunging depth below the close-up viruses Will be massive render times with DOF added but I think worth it Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted December 11, 2009 Advanced Member Report Share Posted December 11, 2009 Hey Robbie - cool post - have you played with groboto at all? Its also got some pretty cool features which could compliment your kind of work- I think it even supports animated sequences/video - if you wanted to have these kinds of abstract sculpture animate. Jake Quote Link to comment Share on other sites More sharing options...
Taros Posted December 11, 2009 Report Share Posted December 11, 2009 ... Will be massive render times with DOF added but I think worth it Why render the DOF? Just render the zDepth pass and the beauty pass, then load it into Photoshop and use a filter, like the one by Richard Rosenman. If you have a postproduction tool, you could load it into and use a DOF filter there. I am working with softimage f.e. and could use the fx-tree there. But it is easier in Photoshop using Richards plug in or something similar. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted December 12, 2009 Author Advanced Member Report Share Posted December 12, 2009 (edited) I am still learning how to get a good depth pass from Vue but I know it's much quicker using Photoshop. There are some stunning images on Richards site! It's my birthday today so might just treat myself woohoo Jake - cheers mate, yes I'd given an earlier version of Groboto a good trial. It was pretty good but I thought to myself it might make me too 'lazy' if you know what I mean? Oops forgot to say my re-render is obviously attached. Looks better,no? Edited December 12, 2009 by Ghostdog Quote Link to comment Share on other sites More sharing options...
Taros Posted December 14, 2009 Report Share Posted December 14, 2009 Too much information in the background. The first Version was much better and more intensive. Try to make the front elements sharp and go back to the first backdrop. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted February 2, 2010 Author Advanced Member Report Share Posted February 2, 2010 Playing with 'form' Quote Link to comment Share on other sites More sharing options...
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