Member PascalR Posted January 4, 2010 Member Report Share Posted January 4, 2010 Hi 3DCoat community! Ok here is my first post here, I just downloaded the latest 3dCoat demo and must admit this is so much fun to mess around with voxel! Well done to the 3dCoat team! Here are my first 2 sketeches. Is there a way to convert voxel into poly inside 3dCoat and optimize/reduce the polycount (similar to decimation master)? Cheers! Pascal Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted January 4, 2010 Contributor Report Share Posted January 4, 2010 hi, PascalR...very articulate...you're going to be awesome at this ! Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 4, 2010 Author Member Report Share Posted January 4, 2010 Cheers 3d_sculptress! Here is a new quick one : Cheers, Pascal Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 4, 2010 Contributor Report Share Posted January 4, 2010 You seem to be having a lot of fun! Very nice freeform sculpt!! On xport using build 3.1.18 and upward there is polygon reduction that is very easy to use Download from there http://www.3d-coat.com/forum/index.php?showtopic=3594 Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 4, 2010 Advanced Member Report Share Posted January 4, 2010 Nice stuff, Pascal! The fun you're having shows in your models. They're very adventurous! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 4, 2010 Applink Developer Report Share Posted January 4, 2010 Looks awesome! You can really see that you had a lot of fun while doing these. Please keep us updated. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 4, 2010 Report Share Posted January 4, 2010 Great starts, I'll look forward to seeing more. Quote Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted January 4, 2010 Advanced Member Report Share Posted January 4, 2010 Your stuff makes the hair on the back of my neck stand up, and kinda gives me the willies... Pretty neat Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted January 5, 2010 Advanced Member Report Share Posted January 5, 2010 Cool first posts - looking forward to seeing more fun stuff this year - especially liked the alien skull. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted January 5, 2010 Advanced Member Report Share Posted January 5, 2010 The third one has a lot of... character. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 7, 2010 Advanced Member Report Share Posted January 7, 2010 Nice stuff! I like very much the third too! more...more... Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 7, 2010 Author Member Report Share Posted January 7, 2010 Thanks guys, I appreciate your comments! here is a new quick one: Cheers P. Quote Link to comment Share on other sites More sharing options...
Member SYN7AX3RR0R Posted January 9, 2010 Member Report Share Posted January 9, 2010 cool sculpts. all of them look good, congrats Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 9, 2010 Report Share Posted January 9, 2010 All very nice stuff! I saw what some of the other guys are doing on CG Feedback too, makes me want to go join! Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 9, 2010 Author Member Report Share Posted January 9, 2010 All very nice stuff! I saw what some of the other guys are doing on CG Feedback too, makes me want to go join! Thanks! please join Here is another one, I am really enjoying the brushes now, I am in love with 3dCoat Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 9, 2010 Reputable Contributor Report Share Posted January 9, 2010 Good creatures, nice work... Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 10, 2010 Author Member Report Share Posted January 10, 2010 Good creatures, nice work... Thanks! Here is a new one that I have done today: Cheers Pascal Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 10, 2010 Applink Developer Report Share Posted January 10, 2010 Looks great. And you are fast. Keep them coming. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 10, 2010 Advanced Member Report Share Posted January 10, 2010 awesome stuff! Quote Link to comment Share on other sites More sharing options...
Taros Posted January 12, 2010 Report Share Posted January 12, 2010 Thanks! Here is a new one that I have done today: Cheers Pascal Cool. This one is really nice. A official gallery candidate! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 12, 2010 Reputable Contributor Report Share Posted January 12, 2010 Cool. This one is really nice. A official gallery candidate! Pascal, you can import your original low poly mesh into the retopo room and snap/conform to your voxel model instead of having to retopo from scratch. I think that may be the closest you can come to a ZBrush/Mudbox workflow...and when you're ready to add even smaller detail, the Per Pixel Painting (in the Paint Room) will paint Normal and Bump maps on your model on the fly, in real time (using the same brush stencils/masks). I'd like to see where you go with this, with some texture and added detail. FWIW, the painting and UV layout tools rock too. Hope to see what you think after a test drive in those areas. By the way, there is a section in the forums called 3DC Exchange...where there are a bunch of brushes, textures, shaders and such. If you have any favorite brushes you wouldn't mind sharing (I bet you have some cool ones for texturing skin and such), please feel free to add to the pot. Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 13, 2010 Author Member Report Share Posted January 13, 2010 Pascal, you can import your original low poly mesh into the retopo room and snap/conform to your voxel model instead of having to retopo from scratch. I think that may be the closest you can come to a ZBrush/Mudbox workflow...and when you're ready to add even smaller detail, the Per Pixel Painting (in the Paint Room) will paint Normal and Bump maps on your model on the fly, in real time (using the same brush stencils/masks). I'd like to see where you go with this, with some texture and added detail. FWIW, the painting and UV layout tools rock too. Hope to see what you think after a test drive in those areas. By the way, there is a section in the forums called 3DC Exchange...where there are a bunch of brushes, textures, shaders and such. If you have any favorite brushes you wouldn't mind sharing (I bet you have some cool ones for texturing skin and such), please feel free to add to the pot. Thanks for the kind words guys, I will definitely give the texturing and re topo tools a go soon. One brush I am missing is the inflate/bulge one. I know it works according to polygon normals usually and I can see why it could be tricky with voxel. But I use this brush all the time to get fleshy wrinkles, even to the point where the geo is crashing with itself sometimes Also, it would be nice to have an option in the smooth brush (maybe it's there already) that would behave like in polygon mode. For example, when small tubes meet a larger surface, I would expect their base to get larger and merge into the main surface, right now the voxel is kind of melting until the volume disconnect from each others. anyways, great tool you guys have created Cheers Pascal Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 13, 2010 Report Share Posted January 13, 2010 One brush I am missing is the inflate/bulge one. I know it works according to polygon normals usually and I can see why it could be tricky with voxel. I have heard someone say Increase is similar to Inflate/Bulge. Personally I just use Build for just about everything. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 13, 2010 Advanced Member Report Share Posted January 13, 2010 One brush I am missing is the inflate/bulge one. Try the pinch brush and hold Ctrl or click "invert tool action" Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 13, 2010 Report Share Posted January 13, 2010 Thanks for the kind words guys, I will definitely give the texturing and re topo tools a go soon. One brush I am missing is the inflate/bulge one. I know it works according to polygon normals usually and I can see why it could be tricky with voxel. But I use this brush all the time to get fleshy wrinkles, even to the point where the geo is crashing with itself sometimes Also, it would be nice to have an option in the smooth brush (maybe it's there already) that would behave like in polygon mode. For example, when small tubes meet a larger surface, I would expect their base to get larger and merge into the main surface, right now the voxel is kind of melting until the volume disconnect from each others. anyways, great tool you guys have created Cheers Pascal If you mean Inflat/bulge - moving vertices along it's own (not averaged) normal, I can easily do it. Of course it will work only in surface mode. Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted January 13, 2010 Author Member Report Share Posted January 13, 2010 If you mean Inflat/bulge - moving vertices along it's own (not averaged) normal, I can easily do it. Of course it will work only in surface mode. Hi Andrew, I would love to be able to sculpt wrinkles with the negative extrude tool with the sharp alpha, and then use a bulge brush that would beef up all details without smoothing the creases out. Right now I need to be careful where I use the increase tool if I don't want to loose the wrinkles sharpness. Here is my sculpt for today, 1h in voxel land trying to practice wrinkles. Cheers Pascal Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted January 29, 2010 Advanced Member Report Share Posted January 29, 2010 Wow! Awesome! Every work are greaT! Looks like they want to get out from the screen and have alive =) Best regards! Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted June 12, 2011 Author Member Report Share Posted June 12, 2011 Wow! Awesome! Every work are greaT! Looks like they want to get out from the screen and have alive =) Best regards! cheers Methelina! Haven't been playing with 3dCoat for a while, but went back to it yesterday evening, just a quick thing for fun. I love being able to switch from poly to voxel and vice versa, well done Andrew, this is an awesome tool Quote Link to comment Share on other sites More sharing options...
Member PascalR Posted June 14, 2011 Author Member Report Share Posted June 14, 2011 and another one from last night Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted June 14, 2011 Contributor Report Share Posted June 14, 2011 That's one cool voxel doodle! Would feature nice as a new MassEffect alien race. Quote Link to comment Share on other sites More sharing options...
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