philnolan3d

3D model from Photos

122 posts in this topic

Both "Edit sculpt" functions were created for that. They are both under development (see menu/?/under dev) now and did not received good feed back :( . So I stopped dev on it for at least 6 months now :( . I liked the idea because it sometimes saves photos even shot in difficult conditions. Well sometimes only, it's gamble, the chances are maybe 1 out of 3, so it's worth trying. I have many ideas to improve it. Maybe you want to try it? ;)

I have tried those options several times, but it is hard to get a grasp on how best they work because they crash frequently :(

Some tips on how it works would help. :)

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I have tried those options several times, but it is hard to get a grasp on how best they work because they crash frequently :(

Some tips on how it works would help. :)

The crashes are gone since v1.0 - They were "abandonware" function since a few months until I decided to repair the one that crashed.

Quickly:

  • Edit using morphing method = you have to overlay both left and right photo on top of the other by morphing one photo using handles then click ok.
  • Edit using pinning method = you have to define this pixel from your left photo that matches this same pixel from your right photo, it makes lines then click ok.

For them to work you need to start a sculpt, then stop a sculpt, then use the Edit sculpt function. (that was not obvious, hey? :blink::blink: ) Don't let it sculpt till the end. You won't be able to edit anymore.

They are in a early development phase and not even fully functional or made fool-proof. So use with caution? =@=@=@:p:

My prefered method is the morphing method. The pinning method has a drawback, it's the undefined size of the pin itself, sometimes you want it big, sometimes small, sometimes round sometimes square, sometimes like a line... so any idea is welcomed? :)

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Thanks for the tips Hippolyte! I'll keep trying.

I noticed on your uservoice page (i voted) requests for using more than 2 photos to help refine the sculpt. I would much prefer this than manual editing :moil:

I think I will start taking multiple photos (left, center, right) now in hopes of this feature later. :D

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If anyone is interested, this is something I put together using several photos I took and where I used them.

I wanted to create a more practical example of what can be done in a relatively short time.

I used the depth images created in PhotoSculpt as masks in 3DC.

:excl: Warning: The second attached image is pretty large. :download:

post-631-12704829705349_thumb.jpg

post-631-1270483006569_thumb.jpg

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Now, that is downright cool... B)

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If anyone is interested, this is something I put together using several photos I took and where I used them.

I wanted to create a more practical example of what can be done in a relatively short time.

I used the depth images created in PhotoSculpt as masks in 3DC.

:excl: Warning: The second attached image is pretty large. :download:

Beautiful 3DArtist! And quite well neatly presented too! :clapping:

To all others, notice that the PhotoSculpt Challenge has started again. See www.photosculpt.net for more info ?

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If anyone is interested, this is something I put together using several photos I took and where I used them.

I wanted to create a more practical example of what can be done in a relatively short time.

I used the depth images created in PhotoSculpt as masks in 3DC.

:excl: Warning: The second attached image is pretty large. :download:

Awesome generosity & cool act & bloody well executed too.

Big Karma points man!!!

Hippolyte why don't you use that for marketing and throw some $$$ in 3DArtists direction. And sign him up on your new marketing team too.

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@Hippolyte & Ghostdog

Thanks guys, I'm glad you like it!

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Hey thanks Hippolyte! And thanks for your awesome program! :thank_you:

I look forward to the next release. :look:

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Congrats 3dartist or greg!!!!

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Did this ever get released? I submitted my email a while back for the 50% off deal, but never heard from them?

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Did this ever get released? I submitted my email a while back for the 50% off deal, but never heard from them?

Hi 3DCoatWannabe, I'm sorry if you didn't received the 50%off deal. Can you forward all related emails to info@photosculpt.net ? I'll check into that for you.

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Hi 3DCoatWannabe, I'm sorry if you didn't received the 50%off deal. Can you forward all related emails to info@photosculpt.net ? I'll check into that for you.

Ok, I just sent an email to you with '3dCoatWannabe' in the subject. Hopefully it's not getting blocked for some reason?

BTW - it's been months since I thought about this, and I've lost track of what's happening with the product.

Would anyone who has purchased this neat tool chime in with your experiences?

Has it met expectations?

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Hello guys!

I've just scanned the article from Ed Ricketts last month in the 3D World magazine !

He's reviewing PhotoSculpt Textures for the first time.

And the article is really good and professional! :clapping::yahoo::drinks:

3dWorld-photosculpt-medres.jpg

http://www.photosculpt.net/blog/2010/7/10/read-now-the-full-article-from-3d-world.html

What do you think about it?

post-2450-12787720339044_thumb.jpg

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Free 3D textures :clapping: samples anyone? I've droped some that I created using Photosculpt Textures.

materials.JPG

Click on the link below to download the maps (or to create your own today using the 30 day trial of the software).

http://www.photosculpt.net/blog/2010/9/1/the-best-quality-seamless-tileable-3d-textures-ever.html

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PhotoSculpt could be an invaluable companion application for 3D-Coat. Especially since it exports a model, in addition to the texture maps. However, a complete union of the two programs would require some tweaking on the part of either of their programming staffs.

But, as it exists today, PhotoSculpt models could be imported for AUTOPO or just imported as a basis to start sculpting in voxel space, and taken to a production ready model very quickly in 3D-Coat.

As was displayed in their video that dealt with an actual human sculpture, it can be observed that the profile proportions, (as seen in the nose profile), are not totally accurate. This is where 3D-Coat voxel sculpting could quickly correct and improve upon these deficiencies. Once corrected, running AUTOPO, merging into the scene with Ptex, adding texture maps and other original texture features - then rendering a still or turntable animation would produce a finished product in record time. Really interesting.

Greg Smith

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PhotoSculpt could be an invaluable companion application for 3D-Coat. Especially since it exports a model, in addition to the texture maps. However, a complete union of the two programs would require some tweaking on the part of either of their programming staffs.

But, as it exists today, PhotoSculpt models could be imported for AUTOPO or just imported as a basis to start sculpting in voxel space, and taken to a production ready model very quickly in 3D-Coat.

As was displayed in their video that dealt with an actual human sculpture, it can be observed that the profile proportions, (as seen in the nose profile), are not totally accurate. This is where 3D-Coat voxel sculpting could quickly correct and improve upon these deficiencies. Once corrected, running AUTOPO, merging into the scene with Ptex, adding texture maps and other original texture features - then rendering a still or turntable animation would produce a finished product in record time. Really interesting.

Greg Smith

Thanks Greg for sharing this very interresting technical point of view.

Burning Question to all 3D Coat users:

I'm thinking of an additional other use of Photosculpt, it's for creating some texture tool for 3D coat.

Like the Photoshop stamp tool for image only, I was thinking of a stamp tool for image + depth.

Furthermore I'm thinking of having it Rotatable and tiltable. I'm the lucky owner of an intuos wacom tablet + the so called 6D art pen (full degrees of freedom inclusive rotation) I would love to see that implemented.

Photosculpt textures provides depth map so it would be easy to use this map as sculpt tool.

What do you think?

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Hippolyte...sounds intriguing and could have great potential! I would think the toughest part would be

creating high-quality masking (the photographer could have some means of helping in this regard with how

they took the initial picture---background color choice, for instance) such that the stamps were clearly

'removed' from the photo's background. I would imagine some additional means/tools to control the mask

placement itself would probably be handy to have for the user.

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