philnolan3d Posted January 26, 2010 Report Share Posted January 26, 2010 I'm just playing with the idea of sculpting a car, Had some trouble due to bugs in the Surface tools. It will be a lot easier when the multi-resolution is implemented. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted January 26, 2010 Report Share Posted January 26, 2010 Yeah at the moment serious hard surface sculpting is a little out of bounds, until the multi-res is active. Anyway, did you model this in LW and merge to voxels? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 26, 2010 Author Report Share Posted January 26, 2010 I started with this LightWave model and merged it into voxels. The rest is sculpted. Except it was a little lumpy and hard to smooth, that's where the multi-res would come in, so I retopo'd the whole thing and merged it back in from the retopo. That smoothed out the lumps. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 That's actually very nice!. I'm impressed with the general form of it. Really nice modeling. ps - I'm sure you could get even sharper edges if you separate some of those parts, like the doors for example. But you know this already as I've seen your girlie model with the strappy dress. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 26, 2010 Author Report Share Posted January 26, 2010 lol Yes you're right I probably should be going about it differently. Thanks though Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 That's nice Phil, really smooth. I cant wait for multi-res either. I need it soooo much. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 o_O! very NICE work Phil!! Could you make a video of the process when you have the time because it would be really useful! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 26, 2010 Author Report Share Posted January 26, 2010 Thanks. I'll have to see if I remember how I did it. Really I have blueprint background images set up and I used curves to cut the lines in, then SF Extrude to indent where the glass is. I would have liked to use a couple of other Surface tools but was having trouble with them. Luckily those problems were solved in the 3.2 update. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 thanks for the infos really help Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2010 Author Report Share Posted January 27, 2010 Like this: Sorry I was going to add this to the last post but you responded too quick, Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2010 Author Report Share Posted January 27, 2010 Putting Free-form Primitives to good use: Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 27, 2010 Advanced Member Report Share Posted January 27, 2010 And that is why I would like for 3d Coat to have a cursor so that you can more easily place your primitives in your scene rather than using the manipulator and so you can align primitives and voxel objects occurding to the placement of the cursor object as in Blender. Oh but not to talk about that. Just seeing your primitive use reminded me of how awkward the placement of them can be sometimes. And the car looks awesome Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2010 Author Report Share Posted January 27, 2010 Hmm, thanks. I don't have any trouble placing primitives. I still don't understand how a cursor would help, It's just like the brush, except an arrow instead of a circle. Quote Link to comment Share on other sites More sharing options...
Taros Posted January 27, 2010 Report Share Posted January 27, 2010 Like this: Sorry I was going to add this to the last post but you responded too quick, You are really crazy phil... sculpting a car in 3DC. Imagine you could use the reference image as a projection for the voxel tools?! Like a mask. This would be a great feature. What do you think? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2010 Author Report Share Posted January 27, 2010 That's an interesting idea. Ever since I first heard about voxels I had thought of doing a car because that's how they design real cars, with a life size clay model , I've just been waiting for voxels to catch up to he point where it could be done. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 27, 2010 Advanced Member Report Share Posted January 27, 2010 Thanks Phil for tips!! it's true that we don't necessarily think all functions, it is still full of things to see as the extraction of normal map with a low and high, UV mapping still unknown to me at the moment I uses UVlayout for it... Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 27, 2010 Advanced Member Report Share Posted January 27, 2010 I think that you can easily see why 3dcoat can be frustrating for design work. So much potential, but the tools to manipulate voxels do not give the control to create clean fair surfaces. Andrew is doing a lot though so...hopefully in the future. Thanks for posting. Please include a video of rough techniques if possible. PS Your cut-lines are a little too pronounced/wide. Might be OK for a HotWheels model though. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted January 27, 2010 Advanced Member Report Share Posted January 27, 2010 The model isn't perfectly smooth, but it's impressive !!! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2010 Author Report Share Posted January 27, 2010 Your cut-lines are a little too pronounced/wide. Might be OK for a HotWheels model though. Yeah this was due to my voxel count still being fairly low. Right now I'm still at only about 2 million tri's. Frankly I've been getting a little frustrated with it and last night before bed was considering just scrapping it and modeling the car with regular polys. Been a while since I've done a serious LightWave model anyway. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted February 3, 2010 Advanced Member Report Share Posted February 3, 2010 That's pretty cool. When I bought 3dc I always wanted to do cars because of the freeform approach and traditional car design would actually sculpt in real clay. Maybe its getting there. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 3, 2010 Author Report Share Posted February 3, 2010 Thanks. Unfortunately I probably won't be able to finish it at all now that I'm starting this big new job. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 3, 2010 Advanced Member Report Share Posted February 3, 2010 Phil, I hope to see it finish after your big work because, I like this project! so good luck for your work cheers Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 3, 2010 Author Report Share Posted February 3, 2010 Thanks. We'll see. It's an awful lot of work to keep these clean edges. Basically a whole lot of sculpt, retopo, sculpt, retopo, etc. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 18, 2010 Author Report Share Posted February 18, 2010 Alright I basically gave up on doing the car in 3DC it was just too much work and too much time. So I started over in LightWave. I did however decide to do the tires in 3DC. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted February 18, 2010 Advanced Member Report Share Posted February 18, 2010 Thats too bad. What was the hardest part about it? Making hard edges and seams can't be done with booleans? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 18, 2010 Author Report Share Posted February 18, 2010 The hard edges were... hard. But really smoothing out the lumps was the hardest part. Obviously a car body needs to be extremely smooth. Not to mention the poly count was starting to get very high already. The sharp edges need a higher poly count, but that same count covers the large smooth and flat areas too. BTW here's a WIP shot of the LightWave version. I have since filled in the missing spot on the side: http://img63.imageshack.us/img63/1719/audir8wip05.jpg Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 18, 2010 Author Report Share Posted February 18, 2010 (edited) Here's the tire decimated to 72,965 polys and in LW. (Started with 12m polys) Edited February 18, 2010 by philnolan3d Had the wrong poly count, doubled the number. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted February 18, 2010 Advanced Member Report Share Posted February 18, 2010 very clean! in overall i love the idea of doing a car shape out of voxel! and your car looks so far very cool. Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted June 17, 2013 Advanced Member Report Share Posted June 17, 2013 Damn nice...any video on this? Many thanks.... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 17, 2013 Author Report Share Posted June 17, 2013 Of what, the tires? There may have been but it's so long ago now I don't remember. Quote Link to comment Share on other sites More sharing options...
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