Advanced Member ggaliens Posted February 18, 2010 Advanced Member Report Share Posted February 18, 2010 Is there potential for LOW-RES poxy objects ??? So that you could browes the VOX TREE, click a VOX object and set it to display only a low res (low memory footprint) project object ??? I'm thinking about what really causes out of memory here in a system like this ... and it's quite obviously having all the polygons in memory at once, isn't it ??? I only have 1.5GB Ram on my HP main memory and I think 512MB Ram Nvidia. So I'm always hitting upper bounds on my projects. Still fun, but looking to buy a new PC Soon. New HP Pavillion Eliete with 12GB Ram seems like a good way to go. Now just need to find some $$$. Quote Link to comment Share on other sites More sharing options...
Member ChadCapeland Posted February 18, 2010 Member Report Share Posted February 18, 2010 Are you sure it's the polygons and not the voxels? Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted February 18, 2010 Author Advanced Member Report Share Posted February 18, 2010 Well ... from an abstract design point of view (say if you were thinking design) VOXELS and polygons are closely related. VOXELS should be streamed from DISK to image/render as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted February 22, 2010 Advanced Member Report Share Posted February 22, 2010 technically speaking, voxels in 3DC are represent as polygons, just hold down the "W" key to see all the polys being drawn by 3DC to dislpay your "voxel" object. So yes, it would be useful to control the display resolution on a per-layer basis in the vox-tree. HOPEFULLY this will be addressed when the mythical "multi-res" is added to the vox room. I've heard of Andrew's tweets bout multi-res, but haven't seen anything solid info-wise on it. Has anyone on the forums heard of any details on the multires for the vox room?????? Quote Link to comment Share on other sites More sharing options...
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