philnolan3d Posted March 9, 2010 Report Share Posted March 9, 2010 Wow the Unity 3 preview looks great. http://unity3d.com/unity/coming-soon/unity-3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 9, 2010 Reputable Contributor Report Share Posted March 9, 2010 Sweet,it does look good. Quote Link to comment Share on other sites More sharing options...
Member Cube Posted March 9, 2010 Member Report Share Posted March 9, 2010 Wow, i have never actually heard of Unity before. Am i reading the site correctly - a full Unity Pro license to make a commercial game is $1200? That seems incredibly cheap! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 9, 2010 Author Report Share Posted March 9, 2010 Well you can also use the Unity Indie License for free to make a commercial game. Back in November I wrote a tutorial on making a simple Unity environment in LightWave and getting a basic game level started. You can find it in the November LightWave newsletter. The URL changes every month but for now it's here: http://www.newtek.com/lightwave/newsletter.php?pageNum_monthlynews=3&totalRows_monthlynews=16 (second item from the bottom) However taking things a couple steps further, Keystone will integrate LightWave perfectly with Unity. http://www.newtek.com/forums/showthread.php?t=107219 Quote Link to comment Share on other sites More sharing options...
Member Cube Posted March 10, 2010 Member Report Share Posted March 10, 2010 That's amazing, last time i looked into free game engines they were all pretty sketchy, but that was years ago - things have surely moved along! Lightwave sounds great, i haven't tried it simply because i don't have enough money to buy it so it seemed rather pointless getting the trial. Right now i am just learning Blender and obviously 3D-Coat, but maybe if i progress ok with my modeling i'll have to look into a commercial solution. I'm thinking Silo might be worth a shot, since i don't need any rendering/animation features and it's priced well. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 10, 2010 Author Report Share Posted March 10, 2010 I'm pretty sure they announced that they're no longer updating Silo. Not sure if it's a great choice. I got lucky and got a good deal on LightWave, bought the student version of 7.5 from my school for $300, then 8.0 came out shortly after so I got a free upgrade to a pro license. Quote Link to comment Share on other sites More sharing options...
Member Cube Posted March 10, 2010 Member Report Share Posted March 10, 2010 Oh thanks for the tip about Silo, i just searched their forum and they are slightly vague about it. Apparently it's still going to be fully supported and they'll continue developement of some kind, but they are also working on other things alongside it - including a game engine ironically! http://www.silo3d.com/forum/showthread.php?t=16390 I'll have to keep going with Blender for now i think, then look at my options again later, theres so many choices around it's really a nightmare trying to figure out what i need. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 10, 2010 Author Report Share Posted March 10, 2010 @TonadoTwins on Twitter has released a nice Unity video tutorial on making a game from start to finish. http://www.tornadotwins.com/fps Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted March 10, 2010 Advanced Member Report Share Posted March 10, 2010 Unity 3 seems like it will rock. With that and the Keystone integrator, the sky's the limit. As to Silo, it is a pity it is getting to little love from it's developers. Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted March 10, 2010 Advanced Member Report Share Posted March 10, 2010 unity is really interesting. what is project Keystone? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 10, 2010 Author Report Share Posted March 10, 2010 See the link I posted earlier. It's a way of really integrating LightWave with Unity. Not only to objects load straight in but also all morphs, UV maps and more are apparently available to work with. There's a video sneak peak in the link. Quote Link to comment Share on other sites More sharing options...
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