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UV seams showing in other apps............


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  • Advanced Member

Windows XP

Nvidia 8600 GTX

4 gigs ram

AMD dualcore

3dC 32 bit without Cuda 3.2.04

This problem has brought my whole project to a standstill. From Voxel room to MicroVertex painting export no problem (except the myriad out of memory errors). No painting except the cavity bake from the voxel shader.

Import into Vue, it looks fine. But I need to do some adjustments to the color map in Photoshop. When I touch that color map in any way, in any outside application ie PS, Paintshop, CrazyBump,Shadermap, etc, upon reapplication in Vue, these ugly seams show up. They correspond exactly to the UV islands made in 3dC. It's not just this object..it's any object.

What's causing them and how do I get rid of them? To me, this is urgent.

Thanks,

M

post-267-12690868425445_thumb.jpg

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So, model with normalmap and texture from 3dcoat to vue works well, right?

Problem appeared afer correction of color in other app, right?

Possible source of problem that you corrected color non uniformly, differently in different areas. So color over different islands has become different.

It looks like workflow issue, not 3D-Coat.

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All I used was brightness/contrast and blur. No color correction. Would that do it as well?

At any rate, thanks for the prompt reply. I will look for a workflow solution.

If these changes are not identical on both islands, there will be a visible seam.

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