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Retopo room: Switch between transparent and solid mesh view

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Hello.

In the retopo room currently you see the transparent version of your retopo result, what is really good for retopo work. No critiqes here.

But I would like to switch the transparency off, often. I would like to see a "regular view" of my retopo mesh to check the mesh surface.

Important too: To have the possibility to switch the wires off, if needed.

Best wishes

Chris

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Hello.

In the retopo room currently you see the transparent version of your retopo result, what is really good for retopo work. No critiqes here.

But I would like to switch the transparency off, often. I would like to see a "regular view" of my retopo mesh to check the mesh surface.

Important too: To have the possibility to switch the wires off, if needed.

Best wishes

Chris

Add to this Gouraud Shading and a live subdivision preview, and it would be totally awesome.

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Add to this Gouraud Shading and a live subdivision preview, and it would be totally awesome.

A subdivision preview would kill the workflow. It is only interesting, after Andrew have implemented a multicore support for the retopo tab - as long as this is not solved, a subdivision preview will need too much cpu time and is currently not practicable.

Why do you need a subdivision preview? Give an example.

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A subdivision preview would kill the workflow. It is only interesting, after Andrew have implemented a multicore support for the retopo tab - as long as this is not solved, a subdivision preview will need too much cpu time and is currently not practicable.

Why do you need a subdivision preview? Give an example.

When you want to have a non subdevided object for say, cinematics. You want the base mesh to be very low polygon and increase the sub-ds as the camera gets closer. you care less about how the base polygon mesh looks but want the sub-ds to look good.

This also applies to hard surface modeling. Have a very low base mesh.

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