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Pilgrim

Gargoyle

16 posts in this topic

This is my first work in 3D-Brush. Low polygon model created in Wings3D. Sculpted and painted in 3D-Brush. It is screenshot from 3D-Brush.

post-453-1196505780_thumb.jpg

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Wow! Nice! Any chance of seeing a workflow? Really like it.

Thanks a lot!

I will make some screens that show workflow.

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Workflow of making Gargoyle

1. Low polygon model was made in Wings3D and obj file was exported to 3D-Brush

post-453-1196688015_thumb.jpg

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2. Using symmetry tool eyes, eyebrows were made. Strips on wings and muzzle were made with using “draw with the curves” regime. Using “Sculpt mode” some changes in muzzle, arm and wings geometry were made

post-453-1196688397_thumb.jpg

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3. Using freeze tool I separate area on hind legs and on chest and fill it with Custom material: “Rough skin” with some anisotropy and using “lines mode”. Small strips on wings were made with Pen shown with arrow and with using curve drawing.

post-453-1196689407_thumb.jpg

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4. In Sculpt mode (Free transform regime) using 4 handlers I change geometry of muzzle to made it more fearful. Along this procedure arise a little problem: sphere and base also moved when I move red handler on nose. That is why I had to move them back using “Select and transform” regime of Sculpt mode.

Ears also were sculpted using 4 handlers.

post-453-1196689510_thumb.jpg

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6. Than I made custom material from texture.

I use it as color and bump texture. Parameters of custom material are shown on screen.

Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.

post-453-1196689663_thumb.jpg

post-453-1196689706_thumb.jpg

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7. Then global occlusion was calculated.

Light sources – Sphere+Hemisphere

Lights count = 128

post-453-1196689801_thumb.jpg

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Please add your comments. I want to know if this information is useful to somebody or maybe it have to be edited in some way to be more useful and clear. 

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Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks!

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Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks!

Thank you MozzUK! I am very glad to hear it!  :)

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Hi Pilgrim,

Thanks for sharing your technique! I missed this post originally, but now that we've got a tutorials

section I've found it. :D

Some of your methods have stimulated some additional ideas for me, so thank you. :)

wailingmonkey

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6. Than I made custom material from texture.

I use it as color and bump texture. Parameters of custom material are shown on screen.

Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.

Wonderful work!! Nicely done, and thank you for the tutorial.

Still trying to understand all the in-between steps. One question at this time though: How did you create the cracks?

rj

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I am glad that my tutorial is useful for you. :)

To Guest:

"How did you create the cracks?"

Here is workflow of the process:

1. I have used pen shown on the picture, and painted depth and specular

post-453-1199872853_thumb.jpg

2. In start position pen radius was 2.63, depth=0.73 and specular=0.08. From this position I moved pen down to next point, where pen radius was increased to 3.44 and depth=1.00. Than I have moved pen down and in third point pen radius was set to 4.15.

post-453-1199872902_thumb.jpg

3. Than I repeat the same procedure in backward direction and in result we have crack. After calculation of occlusion it will become more contrast.

post-453-1199872931_thumb.jpg

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