Advanced Member Marc Wakefield Posted December 1, 2007 Advanced Member Report Share Posted December 1, 2007 Hello, Here are a few images of some things I am working on in 3D Brush: Still needs Eyes, Teeth and Hair. He is going to be like Santa Claus, but a monsterous, coal eating version: This Ninja is an experiment in normal mapping a low poly game model for use with 3D Gamestudio. 3D Gamestudio Engine Render: Marc Wakefield www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted December 1, 2007 Advanced Member Report Share Posted December 1, 2007 yes,still need more work on it Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted December 1, 2007 Author Advanced Member Report Share Posted December 1, 2007 yes,still need more work on it Yes, they do. This is why they are both WIP. (Work in Progress) I will upload more images as I work on them. I am still not sure whether to use 3d Brush to create Santa's hair or to use Anything Grows in Carrara. What do you think? Marc Wakefield www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 1, 2007 Report Share Posted December 1, 2007 It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara. Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara. Thank you for the suggestions. I am going to try both ways. Here is the first test, a beard for Santa created in 3D Brush: 3D Brush screenshot: 3D Gamestudio Normal Mapped Screenshot: I love the way it is so easy to create realtime normal mapped, spec mapped models with this program. Marc Wakefield http://www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 4, 2007 Report Share Posted December 4, 2007 It is really better, but it looks strange that his mouth is black. Also you can use occlusion tool to improve shadows and details naturality. Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted December 4, 2007 Author Advanced Member Report Share Posted December 4, 2007 It is really better, but it looks strange that his mouth is black. Also you can use occlusion tool to improve shadows and details naturality. Thank you. His mouth is black because he eats coal! :lol: Once he has some teeth and eyes and a coat, it should make him look a bit less strange. I originally came up with this idea while I was doodling on a my pda so I already know what the finished image will look like. I will post another update soon. Kind Regards, Marc Wakefield http://www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted December 7, 2007 Author Advanced Member Report Share Posted December 7, 2007 Hi, A quick update. Rendered in Carrara 5, eyes and teeth added: More to come soon. Marc Wakefield http://www.marcwakefield.co.uk Quote Link to comment Share on other sites More sharing options...
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