splodge

Select UV Island on Model

11 posts in this topic

Can we please have the ability to select a UV island/cluster by clicking on the corresponding area of the model?. This will especially come in handy when working with overlapping UV islands. It's currently impossible to select a specific UV island from several islands that are layered on top of each other.

Layering UV islands is great for saving texture space.

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+1

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+20,000

uv room> Edit>" project through" solves the issue of selecting uv islands on top of each other but does not solve a convenient method to select uv components quickly via their mesh counterpart.

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Did a search, found this thread. Kind of surprising it's not possible yet. Would save me so much time when trying to figure out which islands belong to which polygons. My model is mechanical so I have a lot of UV islands. If I were pelt mapping a head or something else simple like that it probably wouldn't be an issue.

Soooo +1 :)

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If you hover your cursor over a part of the mesh, you can see a preview of it.

Which is part of the reason this request is a good one. Figuring out which edge(s) is being highlighted in the UV preview window is often very difficult, even if you've enlarged it to fill half the screen. The greater the polycount, the harder it gets. Going in the opposite direction, as in selecting an island in the UV preview window first, isn't much better. The color of the selection/seam often blends in with the bright colors 3DC uses on the model to visually separate one island from another. All that squinting tends to give me a headache lol. :)

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Fwiw I fixed the seam visibility by creating a 16x16 grey bitmap and loading it as a checker style.

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+1

I came here to log a couple of similar/related requests, which I post separately.

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