Advanced Member Frankie Posted August 17, 2010 Advanced Member Report Share Posted August 17, 2010 Version 3.3.12 CUDA DX64 Win 7 Per-Pixel painting room When exporting displace maps in a multiple-texture project (not normalized, zero is black), the depth factor is inconsistent over the various textures. Moreover, one of the factor has an insane value: The other factors range between 2 and 6 The insane displacement probably happened when smoothing depth across texture boundaries. It happenned that sometimes when smoothing dark spots appear (probably due to a spike in the depth). I did my best to remove those by hand but there are some left apparently. Now the thing is with such an insane scaling factor, it is impossible to correct and conform the values in photoshop. What needs to be done is 1. conform factors of all depth textures during export (using a common scaling denominator for all textures) and 2. have an option to clamp (limit) displacement in both directions in case of spikes like this. Franck. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 6, 2010 Report Share Posted October 6, 2010 I think function like "Clamp displacement" should solve problem. I will do it in next build I hope. Quote Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted October 6, 2010 Author Advanced Member Report Share Posted October 6, 2010 I think function like "Clamp displacement" should solve problem. I will do it in next build I hope. Wonderful, many thanks. Quote Link to comment Share on other sites More sharing options...
Member mill Posted November 25, 2010 Member Report Share Posted November 25, 2010 Hello. I experienced a problem with displacement export. It is the similar symptom to the one in this thread. BUILD: I am using 3.5.05B cuda but 3.5.00 also has the same problem. OS: windowsXP x64 sp2 HARDWARE: HP Z800, Quadro FX4800 BUG DESCRIPTION: STEPS TO REPRODUCE: This object below has multiple UV sets. After I sculpted this in the per pixel paint mode, I exported displacement maps by Textures > export > displacement map of visible layers > Grey based not normalized. But the generated maps have seams. So, I imported them back to the original object as diffuse maps to see what is happening. It seems that 'not normalized' is not working. Because both maps generated with 'Grey based not normalized' and 'zero level is Grey' gives me exactly the same result. Is there a way to solve this problem with v3.5? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 27, 2010 Report Share Posted November 27, 2010 The reason is that you exported it as 16 bit (TIF). In this case NOT NORMALIZED can't work. It works only for 32 bit export. So choose TIFF or EXR as export format. Quote Link to comment Share on other sites More sharing options...
Member mill Posted November 28, 2010 Member Report Share Posted November 28, 2010 Thank you very much. I will try as soon as I get to my office. Quote Link to comment Share on other sites More sharing options...
Member mill Posted November 29, 2010 Member Report Share Posted November 29, 2010 It works perfectly. This help us a lot. Thank you. Quote Link to comment Share on other sites More sharing options...
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