Jump to content
3DCoat Forums

Exporting displace on multiple textures leads non consistent values


Recommended Posts

  • Advanced Member

Version 3.3.12 CUDA DX64

Win 7

Per-Pixel painting room

When exporting displace maps in a multiple-texture project (not normalized, zero is black), the depth factor is inconsistent over the various textures. Moreover, one of the factor has an insane value:

post-497-12820662808557_thumb.jpg

The other factors range between 2 and 6

The insane displacement probably happened when smoothing depth across texture boundaries. It happenned that sometimes when smoothing dark spots appear (probably due to a spike in the depth). I did my best to remove those by hand but there are some left apparently.

Now the thing is with such an insane scaling factor, it is impossible to correct and conform the values in photoshop.

What needs to be done is 1. conform factors of all depth textures during export (using a common scaling denominator for all textures) and 2. have an option to clamp (limit) displacement in both directions in case of spikes like this.

Franck.

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • Member

Hello.

I experienced a problem with displacement export.

It is the similar symptom to the one in this thread.

BUILD: I am using 3.5.05B cuda but 3.5.00 also has the same problem.

OS: windowsXP x64 sp2

HARDWARE: HP Z800, Quadro FX4800

BUG DESCRIPTION:

STEPS TO REPRODUCE:

This object below has multiple UV sets.

After I sculpted this in the per pixel paint mode, I exported displacement maps by Textures > export > displacement map of visible layers > Grey based not normalized.

But the generated maps have seams.

So, I imported them back to the original object as diffuse maps to see what is happening.

It seems that 'not normalized' is not working.

Because both maps generated with 'Grey based not normalized' and 'zero level is Grey' gives me exactly the same result.

Is there a way to solve this problem with v3.5?

post-3555-12906932049148_thumb.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...