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Auto Retopology Showcase and TIps


Calabi
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zbrush has decimation which preserves the shape of the mesh and detailed areas get more polys but it doesnt have any edge flow.

hey Im loving autoretopo, Im using it to create basemeshes for high poly sculpts.

basically before autoretopo I would do this to make a head sculpt

1. make a generic head using loop modeling or box modelling this can take 5 hours

2. sculpt head for 3 hours

now with autoretopo I do this

1.make quick voxel head, 30mins

2. autoretopo head and clean mesh, 30 mins

3. sculpt head fpr 3 hours

so I saved about 4 hours of my time :D attached is an example of a head I made with this method and its only 1.2 million polys so thats not bad for an automesh and all the edge loops follow his face shapes like they should

cablehead1.jpg

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