Advanced Member jedwards Posted September 6, 2010 Advanced Member Report Share Posted September 6, 2010 Now that the game I've been working on has been announced I feel pretty good being able to say that 3dcoat has played a pretty important role in the work I've done on it. I've used it for everything from character and prop blockouts in voxels to final pieces, UV mapping, retopology and lots of texturing from scratch, to cleaning up maps baked and painted elsewhere or making changes as needed. It has proven to be a very versatile tool in my personal kit both at home and at work. Just wanted to say thanks to Andrew for such an awesome job and for trying his best to accomodate for all of our requests - not an easy task with such a diverse and rapidly growing user base. I've been using 3dcoat pretty heavily for the last 2 years in this project. Zbrush still gets the bulk of my detail sculpting, but I'm happy to be able to make the choice between tools as I need or want to. I just wish I had more time to finish personal projects to help showcase what 3dcoat can do. Since I can't do that I can at least point to a commercial project where it is being used now. FireFall 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 6, 2010 Reputable Contributor Report Share Posted September 6, 2010 Now that the game I've been working on has been announced I feel pretty good being able to say that 3dcoat has played a pretty important role in the work I've done on it. I've used it for everything from character and prop blockouts in voxels to final pieces, UV mapping, retopology and lots of texturing from scratch, to cleaning up maps baked and painted elsewhere or making changes as needed. It has proven to be a very versatile tool in my personal kit both at home and at work. Just wanted to say thanks to Andrew for such an awesome job and for trying his best to accomodate for all of our requests - not an easy task with such a diverse and rapidly growing user base. I've been using 3dcoat pretty heavily for the last 2 years in this project. Zbrush still gets the bulk of my detail sculpting, but I'm happy to be able to make the choice between tools as I need or want to. I just wish I had more time to finish personal projects to help showcase what 3dcoat can do. Since I can't do that I can at least point to a commercial project where it is being used now. FireFall Really nice looking cinematic and game. Love the pen outline on the characters in the game itself. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted September 6, 2010 Advanced Member Report Share Posted September 6, 2010 Very nice character design and animations, the trailer is awesome. Looks like a very sweet game! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2010 Report Share Posted September 6, 2010 The game looks great, I signed up for the beta / forum. Quote Link to comment Share on other sites More sharing options...
Member MaDDoX Posted September 6, 2010 Member Report Share Posted September 6, 2010 The game looks great, I signed up for the beta / forum. +1 BTW, I rarely if ever sign for betas, but this just rocks. Gameplay seems right on mark, and the scope and quality of the scenario is mind-blogging to say the least. Congratz to the team! Quote Link to comment Share on other sites More sharing options...
Javis Posted September 7, 2010 Report Share Posted September 7, 2010 Really cool! Amazing job on this, I'd love to hear more on how and what you did use 3DC for. Quote Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted September 7, 2010 Advanced Member Report Share Posted September 7, 2010 pretty awesome Quote Link to comment Share on other sites More sharing options...
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