Advanced Member Britain Posted January 29, 2011 Advanced Member Report Share Posted January 29, 2011 Is it me or are the down load speeds decreasing? Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2011 Reputable Contributor Report Share Posted January 29, 2011 Is it me or are the down load speeds decreasing? I thought so too upon first attempt, but after a quick 2nd try, it sped back up Link to comment Share on other sites More sharing options...
Member harel Posted January 29, 2011 Member Report Share Posted January 29, 2011 Importing a mesh into Voxel room is something that really help me! Thanks! Link to comment Share on other sites More sharing options...
Member LetoAtrell Posted January 29, 2011 Member Report Share Posted January 29, 2011 Hi there!! I have 2 questions: 1. -Possibility to bake Matcap,Picmat shaders... ??? How to do that? 2. How can I convert the model into voxel when imported without voxelizing? Thx for your help Leto Link to comment Share on other sites More sharing options...
philnolan3d Posted January 29, 2011 Report Share Posted January 29, 2011 1. -Possibility to bake Matcap,Picmat shaders... ??? How to do that? 2. How can I convert the model into voxel when imported without voxelizing? Shaders are automatically baked when you merge to the painting room. To convert to voxels just click the little "squiggly line" icon on the Vox Tree layer. Same as switching between voxel and surface modes. Link to comment Share on other sites More sharing options...
Member LetoAtrell Posted January 29, 2011 Member Report Share Posted January 29, 2011 Hi again! Thanks for the help @philnolan3d!! Cheers Leto Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted January 29, 2011 Advanced Member Report Share Posted January 29, 2011 Things Seem a bit faster in 3.5.11 Noticed smoother surface in Voxel/Surface mode. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 30, 2011 Author Report Share Posted January 30, 2011 Linux build uploaded Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 30, 2011 Advanced Member Report Share Posted January 30, 2011 You don't want to bake matcaps now, do you? These are normal projection textures, sometimes an interesting trick but you get dark areas in most cases. Picmats work fine though and bumps are translating to normal maps. Cool. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 31, 2011 Reputable Contributor Report Share Posted January 31, 2011 Edit: I found without voxelizing does work but not with merge as skin selected. I edited my post. Linux version 64 bit non cuda. 3.5.11 The merge without actual voxelization is not working if merge as skin is selected when you import an obj file. It merges into voxel mode and not surface mode. To test, select the default creature and merge without voxelizing with merge as skin selected and you will see that you are merged into voxel mode.. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 31, 2011 Advanced Member Report Share Posted January 31, 2011 Its not working on the mac! It works but when clicking retopo its gone, how can I bake this? The first time it almost worked, then merge tool remembers last operations even I trashed options xml (from user and from applications folder. I also found the new build slower and ventilation on my mac at full. Back to the previous version then. Half an hour has past and ventilation of nvidia still at full. I have to reboot OS to stop this. All tests made with the 'creature.obj' and other samples. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 31, 2011 Report Share Posted January 31, 2011 Its not working on the mac! It works but when clicking retopo its gone, how can I bake this? Same thing happens on PC x64, I'm assuming it's the same across all builds. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 31, 2011 Reputable Contributor Report Share Posted January 31, 2011 Its not working on the mac! It works but when clicking retopo its gone, how can I bake this? The first time it almost worked, then merge tool remembers last operations even I trashed options xml (from user and from applications folder. I also found the new build slower and ventilation on my mac at full. Back to the previous version then. Half an hour has past and ventilation of nvidia still at full. I have to reboot OS to stop this. All tests made with the 'creature.obj' and other samples. I edited my other post, If merge as skin is selected plus without voxelizing is selected your model is merged into voxel mode otherwise it does work on the linux version. I found a workaround for your problem till it's fix. The workaround: After you merge the obj model without voxelizing into surface mode, then create a new empty voxel layer. Go back to the surface mode layer and then click on the retopo room tab. Your surface mode object will not disappear. You can hide the voxel layer layer but if you delete it your surface mode object will disappear in the retopo room. Andrew will fix this soon I would imagine. Link to comment Share on other sites More sharing options...
Member Schnupps Posted January 31, 2011 Member Report Share Posted January 31, 2011 ... To convert to voxels just click the little "squiggly line" icon on the Vox Tree layer. Same as switching between voxel and surface modes. I find this function a bit confusing for a beginner, you´ve got some surface tools in normal mode, but more with this button pressed. It would be nice to allow this button to be hotkeyed and/or all the tools available in normal mode as well. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 31, 2011 Advanced Member Report Share Posted January 31, 2011 OK it works, thanks digman I returned to previous version though. A more optimized for mac OSX one. Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted February 2, 2011 Advanced Member Report Share Posted February 2, 2011 Thanks for the update, Andrew. Good to see you back around these parts. Thanks, It has been a while. I am just finding that I never stop working at the moment. I got married in December and my first child arrives in May so I have also been really busy with all of the preparations. Plus I need to earn shed loads of dosh now that my wife will be on maternity leave for a while. Link to comment Share on other sites More sharing options...
philnolan3d Posted February 2, 2011 Report Share Posted February 2, 2011 Congrats. I hope to be there some day, right now it's just in my imagination. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 2, 2011 Reputable Contributor Report Share Posted February 2, 2011 Congrats. I hope to be there some day, right now it's just in my imagination. You could always just merge one into the Voxel Room and...oh, wait...wrong program I find this function a bit confusing for a beginner, you´ve got some surface tools in normal mode, but more with this button pressed. It would be nice to allow this button to be hotkeyed and/or all the tools available in normal mode as well. Yeah, a Surface Mode hotkey and also the ability to assign hotkeys to the different brush modes in the E-Panel. Those are high-repetition commands that REALLY need hotkeys set up for them. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 2, 2011 Advanced Member Report Share Posted February 2, 2011 You could always just merge one into the Voxel Room and...oh, wait...wrong program Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 6, 2011 Advanced Member Report Share Posted February 6, 2011 there is something wrong with voxel brush engine. for one axe it samples the inverted face as surface. please see attchmt. Link to comment Share on other sites More sharing options...
Psmith Posted February 6, 2011 Report Share Posted February 6, 2011 Can you please give more information? Perhaps a short video showing the process you used to get these results. Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 7, 2011 Advanced Member Report Share Posted February 7, 2011 sure, its straight forward to reproduce. Pls excuse if it wasnt clear: New Scene make a cube from primitives now switch to merge tool, select a random tool press "on pen" now hoover the mouse over all 3 sides of the cube. voila: it will only work correctly on 2 sides of the cube Link to comment Share on other sites More sharing options...
Psmith Posted February 9, 2011 Report Share Posted February 9, 2011 Raul's new LiveClay development for 3D-Coat has its first debut! LiveClay for 3D-Coat Still very early in development - but this guy is fast! Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member Routb3d Posted February 9, 2011 Advanced Member Report Share Posted February 9, 2011 Raul's new LiveClay development for 3D-Coat has its first debut! LiveClay for 3D-Coat Still very early in development - but this guy is fast! Greg Smith One small bump for man.. One giant dynamically thesilated voxel mountain for man kind.. Can't wait to see more! Game changing stuff here.. Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted February 9, 2011 Advanced Member Report Share Posted February 9, 2011 Is it just me or does the 'Paste' button in the Image Picker not work in V3.5.11(DX64)? Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted February 9, 2011 Advanced Member Report Share Posted February 9, 2011 Shock. This is just amazing. Long live Raul! Long live 3D-Coat! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 9, 2011 Author Report Share Posted February 9, 2011 Is it just me or does the 'Paste' button in the Image Picker not work in V3.5.11(DX64)? Yes, really. Already fixed. Just as compensation I made your longstanding request - images previews in image picker droplist. Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted February 9, 2011 Advanced Member Report Share Posted February 9, 2011 Yes, really. Already fixed. Just as compensation I made your longstanding request - images previews in image picker droplist. Fantastic news Andrew. Another small request while we're discussing the image picker, would you mind adding in a button to 'clear' out the image list. Would save a bit of time instead of going to xml file and deleting the lines manually then restarting 3DC. Thanks a million Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 9, 2011 Author Report Share Posted February 9, 2011 Fantastic news Andrew. Another small request while we're discussing the image picker, would you mind adding in a button to 'clear' out the image list. Would save a bit of time instead of going to xml file and deleting the lines manually then restarting 3DC. Thanks a million Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted February 9, 2011 Contributor Report Share Posted February 9, 2011 Oh, that's pretty cool with the thumbs now Link to comment Share on other sites More sharing options...
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