Advanced Member b33nine Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 Andrew, I've crashed multiple times using 3.5.14 using DX and GL (windows) jumping back to 3d-coat from photoshop while using the edit all layers feature. I did not have that happen with 3.5.13 I'll see if projection painting gives me the same problems. w/Cuda 64bit fyi Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 If I increase the cavity radius up to 20 (the highest it will go), then it is much better and smooth, but it becomes much slower to work with, is there any way of creating a filter, like a gaussian blur on the result of the lower cavity radius to smooth (blur) out the rough result. This would speed things up and give acceptable results for cavities. T. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 8, 2011 Reputable Contributor Report Share Posted March 8, 2011 I don't understand this problem. Initial object placement in retopo room depends on how model in voxel room was produced. Now centering is made in so way that if you merged model in voxels and then import it in retopo room then they will be in same place. I never seen that it is not working. So please describe what is wrong. Andrew, I did both the voxel model and retopo way back in version 3.2 -3.3, and never changed the scale, rotation, or position, yet a number of the the retopo meshes are importing in off center and rotated on a different axis. To make matters worse the transform gizmo is not centered on the mesh, it is way off the object in most cases. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 Andrew, Strips is a great way to place an alpha on a brush so you can fade the edges of the brush, but strips keeps alternating its alpha, what I am trying to say is that if you; 1 Use a Brush with a pattern which fills the brush square. 2 In Brush options, select use spacing and at 100%. 3 In Stripes, load a new brush strip image and select the one in /textures/Masks/Rounds/Round_S20.tga 4 Select it and paint on your object. As you can see it paints first the proper Brush dab, but the next one it is painted inverted, its as if the alpha of the strip was inverted. T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 9, 2011 Author Report Share Posted March 9, 2011 Win version updated to 3.5.14B mainly to provide correct 64 bit bugreports. List of changes: - correct and useful 64-bit bugreports (will help me a lot to improve stability, send me all crash reports please) - cleaner brushing with build/extrude/airbrush in CUDA mode - correct (but a bit slow) FBX export. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 9, 2011 Reputable Contributor Report Share Posted March 9, 2011 Win version updated to 3.5.14B mainly to provide correct 64 bit bugreports. List of changes: - correct and useful 64-bit bugreports (will help me a lot to improve stability, send me all crash reports please) - cleaner brushing with build/extrude/airbrush in CUDA mode - correct (but a bit slow) FBX export. Thanks for the update, Andrew. I hope this help this help's isolate some of the random crashes. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 9, 2011 Author Report Share Posted March 9, 2011 Thanks for the update, Andrew. I hope this help this help's isolate some of the random crashes. You may test if new bugreports work on "non-programmer" pc using "crashy" combination CTRL-ALT-CHIFT-6 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 9, 2011 Reputable Contributor Report Share Posted March 9, 2011 You may test if new bugreports work on "non-programmer" pc using "crashy" combination CTRL-ALT-CHIFT-6 Andrew, this latest build will not let me use my 3DConnexion device (SpacePilot). I opened 3ds Max and the SpacePilot worked fine with it. I uninstalled 3.5.14B and re-installed 3.5.14A, and the SpacePilot worked like normal (there is still a long-standing problem with 3DC not allowing combo hotkeys to work on 3DConnexion devices....that means no UNDO, SAVE, etc).Just to double-check....I re-installed 3.5.14B and once again, the SpacePilot would not work...so it has something to do with the build. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 9, 2011 Author Report Share Posted March 9, 2011 Andrew, this latest build will not let me use my 3DConnexion device (SpacePilot). I opened 3ds Max and the SpacePilot worked fine with it. I uninstalled 3.5.14B and re-installed 3.5.14A, and the SpacePilot worked like normal (there is still a long-standing problem with 3DC not allowing combo hotkeys to work on 3DConnexion devices....that means no UNDO, SAVE, etc). Uh, oh, really. I will turn on and re-upload very soon. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 9, 2011 Contributor Report Share Posted March 9, 2011 Andrew, this latest build will not let me use my 3DConnexion device (SpacePilot). I opened 3ds Max and the SpacePilot worked fine with it. I uninstalled 3.5.14B and re-installed 3.5.14A, and the SpacePilot worked like normal (there is still a long-standing problem with 3DC not allowing combo hotkeys to work on 3DConnexion devices....that means no UNDO, SAVE, etc). Just to double-check....I re-installed 3.5.14B and once again, the SpacePilot would not work...so it has something to do with the build. Confirmed. I tested the ctrl+shift+alt+6: it indeed gives a much more detailed bug report... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 9, 2011 Author Report Share Posted March 9, 2011 Uh, oh, really. I will turn on and re-upload very soon. Re-uploaded to solve space navigator issue. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 9, 2011 Reputable Contributor Report Share Posted March 9, 2011 Re-uploaded to solve space navigator issue. Thanks for the fast response, Andrew. Is there any chance of allowing combo hotkeys to work with the devices? It has been reported on Mantis, and 3D Coat is the only application that prevents a user from mapping combo keys to work between them. Such as CRTL + Z (UNDO), CTRL + S (SAVE), SHIFT A (FIT IN VIEW)I've had a handful of crashes since installing this last build...even after deleting the Options.xml file. I had a few crashes with 3.5.14A as well, this morning....but 3.5.14B is crashing every other time I open a file. There is no way I'm going to get any work done today at this rate. I don't even know what build to roll back to. Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 OSX 3-5-14 does not launch at all on our Mac Mini. Nvidia graphics, Core2duo CPU, OSX 10.6 I get a grey screen then it just disappears. Note that 3-5-05 works fine. Is there anywhere to get older Beta versions? Like 3-5-13 for OSX? Cheers, Peter B Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 I see your point. 3DC is trying to center the mesh. This is wrong, not just bug. I'm wondering though, what is happening and some old "bugs" are coming back in every new build. @pbowmar mac mini has shared graphics, am I right? Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 @pbowmar mac mini has shared graphics, am I right? Looks like it, yes... Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 Don't expect much... 3-5-05 didn't work fine. Maybe worked but not fine. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 http://www.youtube.com/watch?v=dD47lkKtBN0 Doesn't 3dcoat do it in worldspace? Looks like the head was imported in object space or the pivot became basis for import into 3dc 0,0,0 or 3dcoat tries to center the mesh. That is wrong. Link to comment Share on other sites More sharing options...
Javis Posted March 10, 2011 Report Share Posted March 10, 2011 OSX 3-5-14 does not launch at all on our Mac Mini. Nvidia graphics, Core2duo CPU, OSX 10.6 I get a grey screen then it just disappears. Note that 3-5-05 works fine. Is there anywhere to get older Beta versions? Like 3-5-13 for OSX? Cheers, Peter B Hi Peter! Generally a lot of the older builds are still on the server. But I notice that Linux builds and some of the OSX builds are not kept for long. I'm not sure why. For example the latest build of linux is: http://www.3d-coat.c...V3-5-14A.tar.gz But you can also go as far back as: http://www.3d-coat.c...-V3-5-05.tar.gz However the builds between the latter two are nowhere to be found. For OSX I do see some of the older builds are still on the server, including: http://pilgway.com/f...-CoatV35-13.dmg A tip: Copy the URL and just change the build number to get previous builds. I've found this to be invaluable when sometimes the off chance a beta build isn't up to snuff, and I have deleted the installer for previous builds. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 10, 2011 Applink Developer Report Share Posted March 10, 2011 I have to say that a short test with the latest 3d-coat really makes me smile. All the hard work Andrew has done with bugs and memory issue really shines. Program looks more stable than ever before.. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 I actually have MAC v35_9 - v35_13. I always keep a backup, so I could help. Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 Just had a crash in version 3.5.14C CUDA GL64 (not latest drivers) win 7 x64 Crashed while merging a layer (multiply) onto another one in ppp. 1k map. The thing is, the new bug report window didn't pop up, only Windows standard message to close the application. Franck. EDIT: ok the merge layer definitely crashes systematically on this version. Same with DX version. Still no bug report window. EDIT2: rolled back to 3.5.13A and no crash here. So there's definitely a problem with the latest version. Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 The thing is, the new bug report window didn't pop up, only Windows standard message to close the application. Same here on the same OS. Since .14 I don't get the error-report any more. On my 32 Bit box it is the same - but here I additionally get informed that my Browser doesn't know how to deal with that sort of protocol - seems to be an Error in the Web-Link. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 10, 2011 Author Report Share Posted March 10, 2011 Just had a crash in version 3.5.14C CUDA GL64 (not latest drivers) win 7 x64 Crashed while merging a layer (multiply) onto another one in ppp. 1k map. The thing is, the new bug report window didn't pop up, only Windows standard message to close the application. Franck. EDIT: ok the merge layer definitely crashes systematically on this version. Same with DX version. Still no bug report window. EDIT2: rolled back to 3.5.13A and no crash here. So there's definitely a problem with the latest version. Reproduced and fixed. Thanks. I will re-upload asap. It happened because of optimisation of ppp pointers usage (that was reason of lags after a while). Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 10, 2011 Author Report Share Posted March 10, 2011 Win version updated to 3.5.14D mainly to fix crash reported by Frankie. Other cahges (since 14B): - If you will import mesh in retopo room gizmo will be well centered, gizmo properties will be shown too for numerical input if need. - I made clone function in Retopo->Select [faces] to clone parts of mesh. - You will be able to transform whole retopo mesh or it's selected part with new transform tool in retopo room. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 10, 2011 Applink Developer Report Share Posted March 10, 2011 Is airbrush broken in Micro-verts mode? I can fill report but I'm not quite sure is this done already. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 10, 2011 Reputable Contributor Report Share Posted March 10, 2011 Win version updated to 3.5.14D mainly to fix crash reported by Frankie. Other cahges (since 14B): - If you will import mesh in retopo room gizmo will be well centered, gizmo properties will be shown too for numerical input if need. - I made clone function in Retopo->Select [faces] to clone parts of mesh. - You will be able to transform whole retopo mesh or it's selected part with new transform tool in retopo room. Thanks Andrew, that will help in a bunch of ways in the Retopo Room. I'm sure anyone who uses Instances in Voxels will be really glad to see that. Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 Edit - Problem now fixed by Andrew Link to comment Share on other sites More sharing options...
Advanced Member Mykyl Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 So I will ask again in case my last post was somehow invisible. Have I missed something regarding Mac builds? Is it now a pc version completed first then when the bugs have been ironed out then a mac build is done? As you can never tell from a forum post exactly what my demeanor is I will state I am happy and in no way grumpy. Just wanted to know if I missed a message as windows and linux version have been updated but no mac version. Cheers Mike R Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 I think sometimes there are specific platform dependent issues that don;t require updates to all operating systems. The Mac version may not necessarily be behind, it just didn't need updating at that point. Not to say one Mac version is perfect and doesn't need updating, just that I would think Andrew would deal with each operating system's issues then move on to the next. This is just my guess, though... Bob Link to comment Share on other sites More sharing options...
Advanced Member Mykyl Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 Thinking about it you are probably right. I just remembered recently there being talk of beta versions and what to do with them. I have no idea where that went so had wondered if missed something. Cheers Mike R Link to comment Share on other sites More sharing options...
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