Member kbrilliant Posted October 8, 2010 Member Report Share Posted October 8, 2010 Hello, I'm seeing a repeatable bug when attempting to re size a texture map. 1. start a new scene and select any default model for per-pixel painting. Keep the default values. 2. got to edit: Mesh and texture resolution. Change the texture size to any other size. 3. The mesh "explodes". I'm working on Windows Vista Business 64 Bit. Non Cuda version of 3DC. Thank you for your attention to this matter. Ken Quote Link to comment Share on other sites More sharing options...
Psmith Posted October 8, 2010 Report Share Posted October 8, 2010 Ken: Thanks for the bug report. We'll look into this right away. Greg Smith Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 11, 2010 Report Share Posted October 11, 2010 I opened Creature.OBJ for PPP with default settings, than Edit->Change mesh and texture res, set res to 2k x 2k. All worked as expected. I tried other models too with different settings and works exactly as expected. Quote Link to comment Share on other sites More sharing options...
Member kbrilliant Posted October 11, 2010 Author Member Report Share Posted October 11, 2010 I opened Creature.OBJ for PPP with default settings, than Edit->Change mesh and texture res, set res to 2k x 2k. All worked as expected. I tried other models too with different settings and works exactly as expected. I found out the missing step to repeat this issue. Make sure "show displaced mesh" is checked before changing the mesh resolution. Turing it off and on again does seem to fix the model. Thank you for looking into it. Ken Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 12, 2010 Report Share Posted October 12, 2010 Fixed! Wait for the next build. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.