Advanced Member wailingmonkey Posted October 20, 2010 Advanced Member Report Share Posted October 20, 2010 I miss this capability, and think it would bring great strength to 3DC in going from hi-res voxel to lowpoly retopo...specifically in terms of adding accurate 'texture' to the normal maps in a controlled uniform way. Zbrush has the 'Surface->Noise' capability, but as far as I know, you can't use your own seamless repeating image. So, for instance, if I want to put uniform 'rivets' evenly-spaced, and repeating all over the surface of a specific voxel sub-object (like a wrist guard, or something), this new voxel 'fill' would apply itself somewhat like the fill tool does currently in the paint room. Ideally (since there's no UV's on the voxel object), in addition to 'cubemap' filling, there would be some other option that could fill based upon suface normals. Perhaps also offering options for rotation/scale/translation as well. Another option would be that we 'drag' out or repeating texture (in scale and direction/rotation) in real-time, instead of having a a preview/fill. Perhaps being able to 'fill' with actual objects would be an option as well? Dunno if this has been requested before, but if so, I support it! Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted October 20, 2010 Advanced Member Report Share Posted October 20, 2010 +1 for this and for surface and volumetric noise. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 27, 2011 Author Advanced Member Report Share Posted September 27, 2011 bumping this in honor of Zbrush 4R2's addition of allowing users to input their own custom repeating noise texture...would like the same capability in 3DC! Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted September 27, 2011 Advanced Member Report Share Posted September 27, 2011 Another +1 Vote, this would be useful. Quote Link to comment Share on other sites More sharing options...
Member DRAWINGTANK Posted September 30, 2011 Member Report Share Posted September 30, 2011 "Perhaps being able to 'fill' with actual objects would be an option as well?" I like were you are going with this .... got my vote Quote Link to comment Share on other sites More sharing options...
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