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Sandro Borg 3D sketchbook


Sandro Borg
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Animation using Lightwave 3D.

I set up a basic IK rig,just testing it out.

http://www.youtube.com/watch?v=A6tDKF4ZCwI

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  • 1 month later...
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I've been making the most of being home alone all weekend,and been doing lots of sculpting with 3DCOAT.

Impressed with the imrovements added with each new build.I've been taking the time to explore all the different types of tools.

This is a creature bust I intend to retopo,then facial animation with Messiah/Lightwave.

Having fun with this.Plenty more to follow.

http://3d-coat.com/turntableID=130178720394

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  • 2 months later...
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Quick voxel sculpt,started off as a low res sphere,eventually increased resolution twice,then started adding details with Liveclay.

Will add more tomorrow.

post-3578-0-67634000-1308095503_thumb.jp

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I like his expression! He seems to be thinking (or frozen-bugged after seeing something unusual):)

One crit: You've got 2 level of details in you sculpt, big volumes and details.

You may need a third one like average details (average volumes?) to make him more crisp.

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  • 3 months later...
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Thank you Garagarape for your previous comment.

I have kept this in mind when modeling and it has helped greatly.

This is something I've been working on the last couple of days,3DCoat from scratch,voxel sculpting,retopo,UV and texture painting/displacement all done in 3DCoat.

I had a lot of fun making him and exploring and experimenting with the tools in 3Dcoat.Always learning with each piece.

I'm about to rig him up in Lightwave with Rhiggit plug-in.More soon.

post-3578-0-19965400-1318149148_thumb.jp

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  • 10 months later...
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I haven't updated my WIP for a while,so it's time I showed what I've been up to since I last posted.

This is something I started this week,modelled in 3D Coat,just starting doodling with some curves kept going until I ended up with this.

Didn't use any refs to start with,I like to work from scratch.3DCoat is very good for this approach,the voxel model lets me keep pushing and pulling

until I find a form I'm happy with,and the liveclay tools in surface mode are fantastic for detailing.

This model is currently about 3 million tris.

Anyway,I call him RHINOSAUR.

I hope you like it.

post-3578-0-38138400-1346412176_thumb.jp

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This one is a rework of a character I posted earlier in this thread,making use of the liveclay tools,which were not available when

I first modeled it.

post-3578-0-36069500-1346416948_thumb.jp

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This is a zombie alien thingy I was working on earlier this summer.

Since then I've rigged it in Lightwave with Rhiggit - I'm still working on that.

Rhiggit is initially quick to set up,but I've been using this model to spend more time learning

all it's features,and get some practice animating.

I will post some animations once I'm happy where it's going.

post-3578-0-77551100-1346445614_thumb.jp

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