Member indigosm Posted November 5, 2010 Member Report Share Posted November 5, 2010 I just wanted to post info on four bugs that are either making some tools unusable because of a permanent hang or corrupting my mesh, which is even worse. MOV file illustrating the 4 bugs. bug 1 : if you move your mouse quickly across variant poly normals, the carve tool will leave very large strokes behind. bug 2 : if you move your mouse quickly across variant poly normals, the extrude tool will leave behind illegal holes. bug 3 : if you use the sharp brush and the carve tool and a bright mask, your brush strokes will leave illegal holes in the mesh. bug 4 : if you use a large brush, 3dcoat will come to a screeching halt on that brush stroke and in most cases, it can't come out of that hang until you let go of the mouse and then wait an extra 5-10 seconds or so. In some cases, the brush stroke hangs infinitely for real, and in other cases, the brush position is what's not being updated, but the brush is still active and not hanging. you can tell it's still active because it's still receiving wacom pen pressure signals. It's hard to find a way to reproduce the second type of this bug, but the first is very easy. I've also seen a number of other bugs involving brush strokes that don't go into the undo buffer, but i can't find a 100% repro case yet. Another would be that a brush stroke will corrupt half the mesh and that corruption will not go into the undo buffer and so the mesh is officially corrupted and can't be salvaged. I think the second bug has to do with when certain brush strokes pass through the "illegal holes" and thus created an infinitely large brush stroke that created a whole lot more "illegal holes" and corrupted the mesh and wasn't put into the undo buffer, but I'd have to verify that. Another bug is that sometimes a series of undos will be lost and it will jump right back to the geometry creation undo. All three of these bugs happen all the time, but I haven't found 100% reproducible cases for them so I'll keep working towards that. Anyways, i've been using 3dcoat for a year or so now and absolutely love it for a number of reasons, so thanks so much! -seneca my machine specs: 3dcoat 3.5 cuda 64 geforce GTX 285 258.96 cuda 3.1.1 driver dual 6core Xeon chip 24 GB ram windows 7 pro Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 5, 2010 Reputable Contributor Report Share Posted November 5, 2010 Good catch. On the large brush radius issue, I think what is happening is that Andrew added some sort of "Auto-Merge" routine this summer that merges (not sure if it switches to Surface mode temporarily with mouse down, and merges back to Volume on mouse up?) immediately after every stroke, once you've gone past a specified brush radius. I usually get a split second flash screen and progress bar. That's probably hanging somewhere in that process. I wish that could get revisted to make it easier to use larger radius' in Volume mode, without such a penalty. I can't even see what I'm doing with the screen flashing with every stroke...so I just take it as a warning bell and instead switch to Surface mode or cache the layer to use the large radius. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 8, 2010 Report Share Posted November 8, 2010 Really worth to be fixed. Anyway now I will start a little rebuild of voxel brushes, so this fix will be by the way. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 8, 2010 Contributor Report Share Posted November 8, 2010 I can't even see what I'm doing with the screen flashing with every stroke.. On my side Cloning the object usually solve that issue. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 14, 2010 Report Share Posted November 14, 2010 Please use this build: http://www.3d-coat.com/files/3d-Coat-V35-04D-CUDA32.exe http://www.3d-coat.com/files/3d-Coat-V35-04D-CUDA64.exe http://www.3d-coat.com/files/3d-Coat-V35-04D-SIMP32.exe http://www.3d-coat.com/files/3d-Coat-V35-04D-SIMP64.exe The problem is fixed there. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted November 14, 2010 Advanced Member Report Share Posted November 14, 2010 Anything for Linux? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 15, 2010 Report Share Posted November 15, 2010 Anything for Linux? It was just very preliminary update. Linux version will come with 3.5.05 in several days together with other fixes. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted November 15, 2010 Advanced Member Report Share Posted November 15, 2010 Cool... Quote Link to comment Share on other sites More sharing options...
Member indigosm Posted November 18, 2010 Author Member Report Share Posted November 18, 2010 hmm. when i click on those links, it sends me to a page that prints "I am in dl" and it doesn't download a file...? Bad links I assume? Btw, I'm really looking forward to test those changes. thanks so much. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 19, 2010 Report Share Posted November 19, 2010 hmm. when i click on those links, it sends me to a page that prints "I am in dl" and it doesn't download a file...? Bad links I assume? Btw, I'm really looking forward to test those changes. thanks so much. Please follow that links better: http://www.3d-coat.com/forum/index.php?showtopic=6634&st=0 Quote Link to comment Share on other sites More sharing options...
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