digman

Digman's Cravings

377 posts in this topic

EDIT: May 6, 2013

Most of my work are just doodles some closer to being finished than others...


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Making one post for all voxel work, doodles and mindless wonderings of my pen tablet.
Art is 10% trying to be inspired and 90% working your tail off... blink.gif

This "voxel start" right now is just a mixed of trying different ways of sculpting, which I have read here on the forum... michalis, thanks for the inspiration of your work.

He has enough beginnings of character to make it worth working on him more...
voxel/polycout appox 2 million.

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I'm also working on this voxel princess concept though I need to finish the wire crimpers first...

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Making one post for all voxel work, doodles and mindless wonderings of my pen tablet.

Art is 10% trying to be inspired and 90% working your tail off... :blink:

This "voxel start" right now is just a mixed of trying different ways of sculpting, which I have read here on the forum... michalis, thanks for the inspiration of your work.

He has enough beginnings of character to make it worth working on him more...

voxel/polycout appox 2 million.

Lots of character in this sculpt. Liking it a lot so far. :)

Greg

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I hope to do a displacement tutorial in html format soon as some are having problems with their displacement maps which is no fun at all. Here is a displacement map I made this evening.

Auto-retopo and then a quick manual uv map.

Obj model is 5820 polygons

Use the bake-texture feature under the retopo menu in the retopo room to bake the displacement map without going to the paint room.

Rendered in Carrara

Subdivision 4,

Amplitude 8

Now the tutorial might not solve all problems as we have 3 OS systems that 3DCoat is written for, plus different rendering software have their own way of setting up and rendering the maps. There are a few video tutorials floating around but I thought a html format one would be good to have too...

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Cool style!

It really looks like clay.

Also remembers me a bit of Dalshim :)

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Art is 10% trying to be inspired and 90% working your tail off... :blink:

So true! Nice characters 8)

Ok I'm going back to trying to be inspired ^^

Later!

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My brain has been more in a concept mood than producing any finished work, Here is another early concept brewing on the stove. Not sure yet if he will have legs or keep the stinger.

Some rough post work for one idea of what the creature could be in the end...

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I did some overall work on the model. I have not used a reference so I better start now before I get too far along.

Concept drawing is an 25 minute overpaint to give me a few ideas for texturing...

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I've been off learning some software, so today, So I said, ok enough of that and threw a render together for a fun and relaxing time...

Carrara for rendering.

Model is still a wip.

4 bones to pose the model

Hdr and 3 lights for color "low intensity" (fill,key and rim)

Some DOF

No SSS as I did'nt want to wait.............. for it to finish.

Post work in Gimp...

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It looks real!

:clapping:

interesting texture.

But why did you use bones for this?

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He is modeled "stiff as a soldier". :o

I use the bones to tilt the head to his left with a download shift for a better render... B)

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Here's some new and old very rough concepts to work on and finish in the coming year. My new year's resolution this year, Start Less,Finish more... :D I hope. :rofl:

These 3 would be useful asymmetrical sculpting practice. Happy New Year everyone...

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One last concept before my New Year's resolution kicks in and I have to post more finished work... :D

I call these cudabouts (cow chewing the cud)

Cartoon character early concept

Everything done so far is under one million voxels

I could use the curve tool but I tend to be rough so the paste tool lets me slap and throw voxel material with abandonment... B)

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Another Wip start on the way to add to my long list of unfinished work...

3DCoat render except a little post work to give the eyes some life.

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Well, I'm going to start a backwards trend and finish my wip works. This old man wip will be the first.

I hope to keep my new year's resolution and finish all those darn wips I started... B)

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an idea for the old man character. 3DCoat render with a quick overpaint in Twistedbrush. Skin tone not realistic and no wrinkles yet in the sculpt...

Old spaceman

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Working on the skin of the old man plus still removing some symmetrical skin details.

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Wow digman what did you do on that painted savage one to get those oily smeary textures? Was that finishing done in PS or something? It almost looks like Corel Painter oils.

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I think I found the boss bug that has been running around inside 3DCoat all these years!!!

I love doodling and and using polypaint to come up with a character. The new brush engine is so smooth that it's just downright fun.

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Thanks for the commenting...

This is another doodle start. Using no symmetry on this one...

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He resembles a sinner on a medieval church. Nice work!

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Digman should build an entire cathedral in 3d Coat and decorate it with sculptures like this.

It could be The Church Of The Brutal Covenant.

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