Advanced Member michalis Posted May 11, 2013 Advanced Member Report Share Posted May 11, 2013 OK man! Let's see if I got it right. 1. sculpt a relief as a patern-panel. 2. Bake it (PPP displacements, as explained here (with your great help) 3. Use it as a mask for sculpting on voxels. I wonder though. What if you just apply this displ map in the UV editor and align vertices of UV islands on the retopo base? I think 3dcot has a tool for this job, it just takes some time. You have to align each row of vertices. Some questions. Does 3dcoat support 32bit exr or 16 bit tiffs as mask? Can we import such maps in the layers (bumps) paintroom? I really have no time to test it. EDIT: I did some tests. I can import masks only as jpg 8 bit. Not good. But, I did import 32bit exr as displacement layer in paint mode. The question here is, how to edit UVs, placing the islands where needed, rotating them accordingly. A different UV set so to transfer / re bake it on another UV set. I can't. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 17, 2013 Author Reputable Contributor Report Share Posted May 17, 2013 I been doodling around with making some primitive pitchers. I have several very low voxel count ideas generating... Such as they are here are four of them, very much early wips at the moment. The reason for posting is that 3DCoat is great for concepting ideas in 3D which I have spoke of before... These all started from a 14,000 voxel sphere and all are under 100,000 to 300,000 voxel count at the moment. Once I got an idea of a pitcher as I sculpted out the shape, I went for it... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 18, 2013 Advanced Member Report Share Posted May 18, 2013 Whiskey in the jar! Cool shapes. You're right about sketching ideas quickly with 3dCoat. It is something I should use at work too. But I always use too much time. We once used to make "speed sculpts" sessions during lunch time at work, but everyone gave up after a while. Hard to keep good habits. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 30, 2013 Author Reputable Contributor Report Share Posted May 30, 2013 Just another primitive low voxel resolution pitcher concept... Version 4.0.02 makes this concept work fun and easy, just like drawing in your pencil sketchbook... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 30, 2013 Contributor Report Share Posted May 30, 2013 The World of Bizzarro returns. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 30, 2013 Advanced Member Report Share Posted May 30, 2013 I love these, BTW, I thought I've commented the previous ones, funny. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 31, 2013 Advanced Member Report Share Posted May 31, 2013 Ha ha, you mad the liquid coming out from the top. There was also the Manneken-pis solution Also upgraded to V4, but no time to try for the moment Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 4, 2013 Author Reputable Contributor Report Share Posted June 4, 2013 A bust I started to work on, very early still in development. Non symmetry sculpting... I got the pose I like, now time to go back and start correcting anatomy... Once that is done then on to the details... 975,000 voxel count so far for the entire scene. Based on a photo but not going for likeness... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 6, 2013 Author Reputable Contributor Report Share Posted June 6, 2013 A small update, starting to bring out features now. Nothing on the ears yet, need to bring them up to the rest of the sculpt. A number of areas to fix... Hair and hat details just place holders... 410,000 polygons total on the head, eyes, ears and shoulders so far, said it before but 3DCoat is just great for producing form using LC brushes / surface mode brushes at such a low polygon count. At this amount of polygons it a breeze to fix stuff or change your mind about some form in the model. Once you are happy with the overall form, then you can boost the polygon count. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 7, 2013 Contributor Report Share Posted June 7, 2013 Nice! From the steps of Central Asia? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 7, 2013 Advanced Member Report Share Posted June 7, 2013 Nice Baba Yaga! LC is just what was missing. It gives the opportunity to work just like with "Sculptris". Having fun with it too during lunch time. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 7, 2013 Author Reputable Contributor Report Share Posted June 7, 2013 Yep, the man in the photo I am basing the concept on is Ukrainian though I am putting my own spin on it... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 13, 2013 Author Reputable Contributor Report Share Posted June 13, 2013 another small update... some refining of forms. Attached the ears and first pass on them. Now I need to do a hair and cloth study before finishing all the extra details, like the caruncle of the eye etc, etc... Redo the straps... Shader is true Texas hill country limestone for the bust, The reddest kind, there is a white limestone as well... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 13, 2013 Advanced Member Report Share Posted June 13, 2013 Hey great improve! I like the soft feel you gave to your lighting. Still didn't find time to give a shot to Blender. Stuck on my desk at work... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 16, 2013 Author Reputable Contributor Report Share Posted June 16, 2013 another 2D and 3D work. Imported image as mesh, rendered in 3Dcoat. Postwork in TB... So many ways to express art in 3DCoat. Showgirl... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 16, 2013 Advanced Member Report Share Posted June 16, 2013 Nice experimentation. The varnish feel remembers me painting on glass my Gran'Pa brought back from Africa. What did you add in Twisted brush? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 19, 2013 Author Reputable Contributor Report Share Posted June 19, 2013 Another 3D scene rolling around in my brain and 3DC. I changed the theme from my first idea. Still early in the wip process. I am a hopeless doodler.. Titled: "Death of the Pregnant Queen" Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 20, 2013 Contributor Report Share Posted June 20, 2013 Speechless! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 23, 2013 Author Reputable Contributor Report Share Posted June 23, 2013 Garagarape's work on his knight's helmet, inspire me to just doodle on the Alien's gladiator's wip helmet that is part of a larger scene, Just having some weekend fun, nothing is set in stone... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted June 23, 2013 Advanced Member Report Share Posted June 23, 2013 What a great spontaneous design. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 23, 2013 Contributor Report Share Posted June 23, 2013 Good for armored head butts. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 24, 2013 Advanced Member Report Share Posted June 24, 2013 Ohh! Nice barbarian helmet! I can see a mix of Agamemnon helmet + Japanese armor curves and some Kelt animal figure and paterns. Love it. Someday I'd like to try new original designs like you do. I'm always trying to imitate real things and design of the past... And it's not that fun to do. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 24, 2013 Advanced Member Report Share Posted June 24, 2013 Hey, good one, David!. Make it rusty, you know how, a nice render. @garagarape. Agamemnon helmet? What do you have in mind? There's a great description in Iliad. But, something completely deferent. Something like this? Maybe... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 24, 2013 Advanced Member Report Share Posted June 24, 2013 I was thinking about this: http://4.bp.blogspot.com/-Irbrp2JiyYg/URnl2XpZ04I/AAAAAAAAB_Y/0lxfPCQc_mw/s1600/masque-dit-d-agamemnon.jpg Which seems not to be a helmet part, and not belonging to Agamemnon neither (?) ... My bad. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 25, 2013 Advanced Member Report Share Posted June 25, 2013 Which seems not to be a helmet part, and not belonging to Agamemnon neither (?) ... My bad. Not a helmet part. Neither it's Agamemnon's death mask, though not your fault. People still believe it's agamemnon. Schliemann was quite wrong on this... Greeks of ~1300 BC were not speaking exactly the same language as in ~500 BC, they didn't use the alphabet (gramiki beta is not phonetic). Neither their helmets looked like the well known of the classic period. Neither had develop any particular fighting system (like phalanx). But, they had lot of ships, Homer gives us all the names of the NIES (ships-plural-female) ( he he, NAF(V)S, NEOS, NIA, NIES, the greek grammar, here comes the latin NAVA...> NAVY) (a very old indo-european phonetic? Or, I should say from a mediterranean language, lost now? ) I know, David loves such stories... hope I didn't spoil the thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 25, 2013 Advanced Member Report Share Posted June 25, 2013 > hope I didn't spoil the thread. I don't think you spoiled anything. Our history books were full of this kind of errors. Still this gold mask is very well known of french children. It has something very attractive, just between military and sacred. Digman, what will be your next doodle? I'm waiting, stretching my neck (like people say here). Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 25, 2013 Author Reputable Contributor Report Share Posted June 25, 2013 No spoiling at all, talk away, discuss. Democracy (Greek style) opens wide her chamber for all mortals who dare to enter... Here is a Hand wip doodle... currently at 118,000 voxels (one hand) with a quick low quality vertex paint applied.. I used my own hand as a reference. Lots of things to fix but as my style I like to throw something together early or I just get plain old bored with the work... I use low voxel count modelling the same way you sketch with a pencil, flow and form is what I try to pour into the work at this stage. These darker appearing pictures of course could appear darker or lighter on your monitor depending upon your personal settings. Rendered in 3DCoat and postwork in TwistedBrush... 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 25, 2013 Contributor Report Share Posted June 25, 2013 Long nails for classical guitar? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 25, 2013 Author Reputable Contributor Report Share Posted June 25, 2013 Long nails for classical guitar? I ask you once, I asked you twice where are my nail clippers? I'm just a digital clay slapper, Slap that clay on, cut it back, move it or just kick the whole thing by it's arse over to the digital trash can... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 26, 2013 Advanced Member Report Share Posted June 26, 2013 Bronze golem! I like the gesture and the face a lot. Quote Link to comment Share on other sites More sharing options...
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