Advanced Member Calabi Posted February 1, 2011 Advanced Member Report Share Posted February 1, 2011 How do you guys go about making/applying bump maps. I've been experimenting with trying to get something to work with this object but nothing seems to work. I think the jaw area looks ok. I managed to do that by applying a really noisy bump then deleting parts of it with another bump map. Does it look ok, is there another better way? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 1, 2011 Advanced Member Report Share Posted February 1, 2011 Nice sculpting !!! When saying 'bumps' what exactly do you mean? Old fashion bump maps? Or displacements - normal- maps? Quote Link to comment Share on other sites More sharing options...
Member Adamek Posted February 1, 2011 Member Report Share Posted February 1, 2011 If it's your high poly mesh you should make a retopo mesh first. Then slice it creating uv map and then bake normal map. RETOPO -> merge with NM (per-pixel) and after few spape of time you will have a low poly mesh with baked normal map and AO maps. If it's low poly mesh and looks like this one... all is done Quote Link to comment Share on other sites More sharing options...
Advanced Member Calabi Posted February 1, 2011 Author Advanced Member Report Share Posted February 1, 2011 Nice sculpting !!! When saying 'bumps' what exactly do you mean? Old fashion bump maps? Or displacements - normal- maps? The one you use to paint on the model in per pixel mode, the depth option. I dont know what that comes out as, but you create(in photoshop) the brushes, or use the ones down the side. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 1, 2011 Advanced Member Report Share Posted February 1, 2011 The default brushes (included in 3dc) are more than enough for me. I actually prefer to use grey pics as bump maps for projection, in background. In paint room or voxels room. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 2, 2011 Report Share Posted February 2, 2011 I wouldn't bother getting that detailed in the voxel sculpture. Much easier to do that in the painting room afterwords. Quote Link to comment Share on other sites More sharing options...
Advanced Member Calabi Posted February 2, 2011 Author Advanced Member Report Share Posted February 2, 2011 It is the painting room. I'm just wondering how you guys make your brush's because mine always seem to not look right. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 2, 2011 Report Share Posted February 2, 2011 Oh! I see, my mistake. You may be having trouble with the UV map, it looks like some polys are lower res than others this can be tweaked by scaling up some of the polys (in the UV map) where you don't have enough detail, like below the nose. This is a nice time for Ptex, you could just select those polys on the model and hit the Ptex Increase Res. button. Quote Link to comment Share on other sites More sharing options...
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