Member Steve Tilson Posted February 26, 2011 Member Report Share Posted February 26, 2011 This product supposedly has native support for Second Life Sculpties. I found a topic that stated to export them you must first import them. However when I import one it disappears when I try to use any modeling features. Since I am unable to locate much useful information here I am wondering if you have a step by step that leads to being able to model using SL sculpty base objects. In addition should I have installed the 32 bit version? I get lots of problems and errors using the 64 bit version. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 27, 2011 Report Share Posted February 27, 2011 Hi! Would you mind sharing the content with me? It's is no problem that is. You can send me a link to download via PM and I can take a look at it. Quote Link to comment Share on other sites More sharing options...
Member Steve Tilson Posted February 27, 2011 Author Member Report Share Posted February 27, 2011 Hi! Would you mind sharing the content with me? It's is no problem that is. You can send me a link to download via PM and I can take a look at it. pm sent. thanks for any help. Quote Link to comment Share on other sites More sharing options...
Member Steve C Posted March 6, 2011 Member Report Share Posted March 6, 2011 I am also interested in working on SL Sculpt maps. I would like to know how to take a default sphere that is voxel based and convert it to a mesh that is bound by the rules for a sculpt map. Any insights or help would be greatly appreciated. Just found the link for it. Disregard please. Quote Link to comment Share on other sites More sharing options...
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