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Secondlife Sculpty Support


Steve Tilson
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This product supposedly has native support for Second Life Sculpties. I found a topic that stated to export them you must first import them. However when I import one it disappears when I try to use any modeling features. Since I am unable to locate much useful information here I am wondering if you have a step by step that leads to being able to model using SL sculpty base objects.

In addition should I have installed the 32 bit version? I get lots of problems and errors using the 64 bit version.

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I am also interested in working on SL Sculpt maps.

I would like to know how to take a default sphere that is voxel based and convert it to a mesh that is bound by the rules for a sculpt map.

Any insights or help would be greatly appreciated.

Just found the link for it.

:D

Disregard please.

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