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Smooth for low poly when importing into voxels


Taurus
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low poly objects imported into voxels arent smoothed at all,every single face is clearly visible - its usefull sometimes but sometimes its not , it would be cool to have possibility to smooth the mesh before it will be turned into voxels so no polys are visible

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In the "Merge" Panel, you can select "Subdivide" to smooth the imported low poly mesh.

If you intend to use that initial low poly mesh as the "final" exported mesh, you can import that into the Retopo Room, where any added detail, (within reason), can be snapped from the Voxel Room to that mesh - in the Retopo Room.

Greg Smith

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