Jump to content
3DCoat Forums

export mesh,uv,surfaces to Lightwave lwo without changing retopologized mesh


3dCoatWannabe
 Share

Recommended Posts

  • Advanced Member

I've got a model that has been retopologized, and has UVs.

I intend to surface it and add some morphs.

The retopologized mesh is already perfect. I don't want it 'Export mid-poly mesh' or 'export low-poly mesh', but export the mesh that is already exists.

The Export menu seems to want to change things around.

Is there a way do accomplish this? I'd hoped that the Lightwave appLink would handle this, but it only seems to deal with a roundtrip form Lightwave -> 3D Coat -> Lightwave, not with objects originating from 3D Coat.

Is there a detailed tutorial on exporting to Lightwave?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...