Member psicozer Posted April 12, 2011 Member Report Share Posted April 12, 2011 First of all let me introduce as a new member of the community and congrats for the amazing community that you have! In the project that im working on im having a little problem with retopology so i write here hoping that someone can help me to sort things out. I started moddeling a basic gun in Zbrush wich in this high-poly mesh: Next, i proceed to retopologizate it in 3D-Coat ( i love zbrush but come on, i dont have a whole week to retopo a single mesh D:), and imported the result to zbrush ( in 3d coat: retopo-> export> obj,) The result: And now my problem: the next thing that i do is follow the steps of this tutorial:http://www.zbrushcentral.com/attachment.php?attachmentid=56611 and the result is this : (To match the high poly ver with the low one i use Deformation-> unify on the High poly) i tried using projection with no luck :S (maybe cuz im a newbie who dont have idea how the projection values work ) Result with projection: Helllp if someone knows a way to solve this it would help me a lot D: (i wanted to use the advantages of both programs: 3dcoat awesome retopo tools and zbrush sculpting to improve my workflow) or at least a diferent workflow wich let me use the sinergy of both programs PS1: I have been using zbrush only to a basic level but i want to master it ( im studing computer science right now but want to do a specialization in graphic desing) PS2: Still learning english sorry for mistakes Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted April 28, 2011 Advanced Member Report Share Posted April 28, 2011 Append the high poly mesh as subtool to the low poly one - then subdivide the lower poly retopo mesh to the same/similar poly count > ProjectAll (zbrush4) Minor errors in the transfers can be corrected using ZProject brush as inthis tutorial. which also discusses the ProjectAll one subdivision level at a time method. Also found this:Using Project All causes artifacts Some projection-normalization code is only activated when PA Blur value is a factor of 8. This will change in the next ZBrush update but for now, simply set the PA Blur to a factor of 8 (i.e. 8,16,24,32,40....80,88,96 ) in order to get proper projection. Quote Link to comment Share on other sites More sharing options...
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