Andrew Shpagin

3D-Coat for OSX 64-bit [beta testing]

101 posts in this topic

Today I sent 3.5.21 to programmer, he will do build soo, I hope today or tomorrow if nothing too strange will happen.

Last week update was failed because I had hope to include updated LC there, but it is essentially not ready.

3.5.21 will include only a bit updated LC, very last changes are to raw to be included in 3.5.21.

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Good to hear Andrew. A taste of LC is enough for now. Thank you soo much.

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has anyone heard anything on the new 64bit osx build?

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has anyone heard anything on the new 64bit osx build?

Nope, and I was really hoping to have it available over the long weekend. Oh well, maybe sometime this week? Andrew, any word?

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I was talking today with Sergyi. He tries to fix one crash (color picker) but it is hard because debugger crashes too and there is no helpful info to solve it. I asked him to make build today anyway. So he will do new build today regardless on will be this problem solved or not.

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The link on the first page updated to 3.5.21. The bug I mentioned was fixed.

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so far,so good!

thanks a lot to Andrew and Sergey@

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Where do I find the Live Clay tool?

Edit->Preferences->Use beta tools

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Thank you!

A small confusion though. Is this beta installer the same with the other on betas thread? Are both 64 bit?

Crashing!

Use voxels sculpting / jump to surf-mode-liveclay / pick another surf-tool. Now liveclay again (you can't access lc parameters anymore). Nevermind, back to voxels mode. Press LC tool, parameters visible again, back to surfmode, crashing.

Update:

ctrl use is back, great. Voxel mode is great in 64bit build. All I need for the moment and back again in 3dc sculpting LOL

I missed something,

1 why the need of LC? I still don't get it.

2 smooth tool is so weak...

3 pinch tool... OK, I'll ask again for something similar to zb or better, sculptris behavior of tools.

4 Dynamic tessellation in sculptris is so superior. It's a whole different world. It's faster and precise. Even faster after some edits in Sc config.txt. Up to 2 M, too much for dynamic tessellation. Close DT then and work as fast as zb is. (answering a statement that SC is slow or something)

I understand that LC is in alpha stage but I still don't get it. It's the tools behavior that matters more than anything else. It's a sculpting room, you see.

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I was talking today with Sergyi. He tries to fix one crash (color picker) but it is hard because debugger crashes too and there is no helpful info to solve it. I asked him to make build today anyway. So he will do new build today regardless on will be this problem solved or not.

Andrew,

Just a heads up; this color picker bug, accessing the color picker causes a crash or lockup, is also in the Linux 3.5.21 build.

Jeff

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Andrew,

Just a heads up; this color picker bug, accessing the color picker causes a crash or lockup, is also in the Linux 3.5.21 build.

Jeff

Thanks for your observation! The Linux package 3.5.21 has been updated today. Please download it again. Sorry for delay: Linux machine suddenly required maintenance.

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Great work SERGYI

Just asking, once more. All new OSX builds will be 64 bit ? Some confusion here. I bet they will be.

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Michalis:

You need LiveClay because it is FAST, because it consumes minimal system resources, because it serves as the basis for the most powerful polygon tools available, because it is not wasteful (like voxels) and because it will allow for the most powerful "Smooth" tool ever designed.

You also need it because it offers you the most control over your initial mesh, (number of polygons, local density of details, precise hard edged detail).

Others need it because it allows them all the power contained within 3D-Coat without having "state of the art" hardware.

Since everything ends up as polygons - why not start that way, use them in the middle of creation - and finish with them?

Greg Smith

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Just asking, once more. All new OSX builds will be 64 bit ? Some confusion here. I bet they will be.

Hello, michalis! It seems like there is no need in 32-bit Mac version of 3D-Coat, because Mac OS X supports 64-bit applications by default. This is not like in Windows or Linux where the user should decide which to install. So it is planned to leave only 64-bit version for Mac OS X.

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Hello, michalis! It seems like there is no need in 32-bit Mac version of 3D-Coat, because Mac OS X supports 64-bit applications by default. This is not like in Windows or Linux where the user should decide which to install. So it is planned to leave only 64-bit version for Mac OS X.

Hello to all 3D_Coat community and thanks Sergyi for bringing us 3D-Coat in 64 bits for OSX.

Works great for me so far, except for one thing (important for me), it seems that the 64 bits version doesn't recognize 3Dconnexion mouse (it worked very well in 32 bits). My graphic tablet, on the other hand, works like a charm.

Should I report it via Mantis ?

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@Sergyi

Thanks so much, you're right. I never run 32 bit now. I keep it somewhere just in case. LOL

@PSmith.

Thanks, you didn't really need to write all these. Remember I was on the beta sculptris teem.

But please, a question, have you tried to bake a dynamic tessellation or LC mesh after retopo? You're facing displacementor bumps maps having ugly triangulated artifacts. Especially on less dense areas.

I asked pixo for this as well. As, after retopo, re-projection (shrinkwrapping) looks like the original tri mesh, even it's a multi res quad mesh !

Raul, Andrew, drPetter(sc), can someone give a solution on this major problem?

Except of resculpting in vox mode or zbrush, or ridiculously smoothing in paint room of course.

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@Michalis, for that issue, I've had to use the triangle edgeFlow tool in MeshMixer(such a useful tool). The ability to retain shape/volume, while arranging edgeloops on a tri-based mesh has allow for good bakes, for me anyway.... any also allowed for a much easier merging of tri's to quads when needed. ITs not a great solution, but it works for me often when I have the tri-based baking issues.

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@ifxs, I'm afraid I didn't make it clear, sorry. Have a look here, especially in shoulder area, were less dense faces are.

http://3d-coat.com/forum/index.php?showtopic=8340&view=findpost&p=64358

Any kind of smoothing will dim sharp details and you have to resculpt them after remeshing (retopo)

These are a bit out of topic I guess. Not a OSX build issue. Not even a 3dcoat only one.

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Hi all. Has anyone tested the latest 3d-coat builds under Lion?

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I won't be the first to try it. :D

But it isn't clear to me what changed in Lion. Except a few less important things and a new code that developers have to implement so to have these goodies. But not of great importance.

If graphics support is deferent, I really don't know.

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OpenGL is now v 3.2 or whatever it is in Lion. It is a little bit more than a flashy overcoat to Lion but most features are meh. It feels smoother to me and so far had no issues with 3dcoat.

Mike

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