Member marrakech Posted August 30, 2011 Member Report Share Posted August 30, 2011 Well i bought it in 2008 not this year, and at that time it was an ok price . I like the direction where Zbrusch is going, Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted August 30, 2011 Advanced Member Report Share Posted August 30, 2011 I like the direction where Zbrusch is going So do I, just its a little expensive for me. Quote Link to comment Share on other sites More sharing options...
Member Veehoy Posted August 30, 2011 Member Report Share Posted August 30, 2011 If I were to buy ZBrush license today it would cost me £533 or $870 which is a bit much for me right now. Where are you buying from? How do you end up at that amount? Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted August 30, 2011 Advanced Member Report Share Posted August 30, 2011 Where are you buying from? How do you end up at that amount? At the ZBrush site https://www.cleverbridge.com/43/?scope=cart&cart=67498 Quote Link to comment Share on other sites More sharing options...
Member Veehoy Posted August 30, 2011 Member Report Share Posted August 30, 2011 At the ZBrush site https://www.cleverbridge.com/43/?scope=cart&cart=67498 Yeah, that amount differed alot from what I got....I purchased ZB a long time ago, but considering the amount of free upgrades I would even paid as much as you and felt I had made a good deal. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 30, 2011 Author Advanced Member Report Share Posted August 30, 2011 One suggestion, let's stay in topic... It's about the technology pixologic is using. About their visions and maybe their policy, Just saying. Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted August 30, 2011 Advanced Member Report Share Posted August 30, 2011 One suggestion, let's stay in topic... It's about the technology pixologic is using. About their visions and maybe their policy, Just saying. Yes of course michalis you are right, but I was only responding to statements like this But you're right that zb doesn't cost too much Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 30, 2011 Author Advanced Member Report Share Posted August 30, 2011 OK, so if you read carefully what pixolator says, there's probably a limitation in faces count. No multi res of course when using this dynamic clay. But it's definitely a quad with some tris mesh. Reminds me zbrush remesher. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted August 30, 2011 Advanced Member Report Share Posted August 30, 2011 i fink they mixed new technology with sculptris Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted August 30, 2011 Contributor Report Share Posted August 30, 2011 i fink they mixed new technology with sculptris That's what it looks like to me too. Can't wait to find out though. Till then, all speculation. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 Watching this... I don't think pixo mixed their technology with sculptris or other app. If they did adopted any ideas from other apps, well, they know how to transform technology to tools for artists. http://www.zbrushcentral.com/showthread.php?t=160240 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 That looks like a 2011 tool! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 @BeatKitano It's live remeshing something. If you turn polish to 0 before remesh all, what do we have? Are these voxels or not? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 BeatKitano, I really don't understand much about pixologic. These look like voxels, it's the old remesher. Is this correct? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 13, 2011 Contributor Report Share Posted September 13, 2011 BeatKitano, I really don't understand much about pixologic. These look like voxels, it's the old remesher. Is this correct? Pixols are 2.5D voxels. Everything get dropped and picked from the canvas like Projection Master but operations are so quick that we dont see it. This is why you cannot rotae camera and do a stroke at the same time,even camera movement count as a stroke. This is also the reason you will never see 3DConnexion device support in ZB. What Dynamesh does,and Im purely speculating here,is live remeshing+projection but instead of using Old Unified Skin it probably use a newer method of remeshing maybe closer to the quadrangulation method Dr.Petter is working on Its maybe not this method right now,but its definetly not old Unified Skin,its a too much limited method to achieve good remeshing in alot of cases. Quote Link to comment Share on other sites More sharing options...
Member Francesco Mai Posted September 13, 2011 Member Report Share Posted September 13, 2011 Pixols are 2.5D voxels. Everything get dropped and picked from the canvas like Projection Master but operations are so quick that we dont see it. This is why you cannot rotae camera and do a stroke at the same time,even camera movement count as a stroke. This is also the reason you will never see 3DConnexion device support in ZB. What Dynamesh does,and Im purely speculating here,is live remeshing+projection but instead of using Old Unified Skin it probably use a newer method of remeshing maybe closer to the quadrangulation method Dr.Petter is working on Its maybe not this method right now,but its definetly not old Unified Skin,its a too much limited method to achieve good remeshing in alot of cases. Maybe I am little off topic but with 2.5 D is possible to create very interesting things such as.... Anyway like all us I am really very curious to discover how next release of Zb will be..A lot of Voxel I suppose... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 a newer method of remeshing maybe closer to the quadrangulation method Dr.Petter is working on If we ever seen this method. Not very optimist I would say. You know, I'm thinking that a triangulated mesh it the best way to describe sculpting. The only mathematically correct way. Of course we need quad meshes for lot of other reasons but Euclides theory still stands. Quote Link to comment Share on other sites More sharing options...
Taros Posted September 13, 2011 Report Share Posted September 13, 2011 Very nice, the last zBrush preview. Can't await to see the same brush quality in 3DC one day... Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 20, 2011 Contributor Report Share Posted September 20, 2011 We were right Michalis: live remeshing+projection. Nice. Thanx,you are quick...Marcus already deleted those.Wonder why ? Edit:Ok,I found them. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Report Share Posted September 21, 2011 By Ryan Kingslien Beyond the Polygon Barrier Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 21, 2011 Author Advanced Member Report Share Posted September 21, 2011 "By Ryan Kingslien", Blah blah as usual, leaving me boring boring, more blah blah, a terrible shader and extremely predicable results! But you know me, I like sculpting, no tricks. I still didn't download it but it seems it's a 32 bit app as expected. You know me, once again I'll say: Developer's fireworks, not among my interests! The only I know is that a workflow involving 3dc and zb is more powerful and close to real sculpting. Even worse. pixologic has possibly stopped the development of sculptris. Dr petters was ready to implement a auto retopo, a kind of. Compare a autoretopo sculptris to this dyna mesh now. Not my imagination as we easily can simulate it via 3dcoat. Mr Ryan Kingslien didn't show us the remesh process, only blah blah and a 2/5 rated sculpting. by me of course. "We were right Michalis: live remeshing+projection. Nice." he he we're quick on these, you could see it in first announcements-videos clearly. How spontaneous method for sculpting is this, well, tell me. Artman, it doesn't look like they used the ideas of dr petters on this. Whatever it means. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted September 21, 2011 Advanced Member Report Share Posted September 21, 2011 In fact their new Dynamesh feature looks a lot like the latest Clay tool of 3D Coat. Its like putting clay anywhere on the mesh or cutting it as you want with no constraint at all. Where 3D coat is better , is that you can really put anywhere in space the voxels, in Zbrush with Dynamesh, the Clay you put or cut must stay on the base mesh, you can't put clay somewhere else on the space ! I think Next Step for Zbrush will be a better Retopology tools perhaps ? And next evolution why not could be to integrate low poly modeling tools , even if Zbrush with shadowbix and 3D Coat allow doing substraction on volumes, perhaps one of them will bring "real" low poly modeling tools that you could mix with actual Sculpt product ? For example you do some retopology on the character , than you could cut/extrude surface to make solid armor and complex hard surfaces. Caus precise hard surfaces can take a long time to make using sculpting tools : base sculpting, refining the mesh, refining the surface, refining again ... Blender do that, but it is too much slow for scultping and far away behind in termes of tools compared to 3D coat or Zbrush. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 21, 2011 Author Advanced Member Report Share Posted September 21, 2011 "In fact their new Dynamesh feature looks a lot like the latest Clay tool of 3D Coat. Its like putting clay anywhere on the mesh or cutting it as you want with no constraint at all. Where 3D coat is better , is that you can really put anywhere in space the voxels, in Zbrush with Dynamesh, the Clay you put or cut must stay on the base mesh, you can't put clay somewhere else on the space ! " No, not at all. You can put mesh anywhere you like, it isn't a LC or sculptris method. In fact these two similar methods are superior. 64 bit zb? NO Decent fast Retopology? NO Future of sculptris? NO (I'm afraid so) I admit it, I'm waiting to play with new zb, especially with new shaders and renderer. Just for fun. I hope, when retopo, you can move vertices keeping snapping now. LOL (and subdivide edges keeping snapping of course). Too humble for pixo devs I suppose. Quote Link to comment Share on other sites More sharing options...
Member Imhotep397 Posted September 21, 2011 Member Report Share Posted September 21, 2011 Hmmmm....I wonder if 3D-Coat should go open source and sell support, plug-ins etc.? ZBrush seems like it will for win the horse awards over the long run. Sculptris is free and I believe it will remain that way for Pixologic to use for testing future "DynaMesh" advancements before integrating them into ZBrush. R2 is just undeniably jaw dropping and since they've already pre-announced Z5 as being 64-bit that's already a another feather in their cap people will be willing to wait for. "Dynamesh" is in all likelihood adaptive tessellation, but with minimal tri creation that ZBrush converts to quads in-process. Z5 is just going to be a beast. I only wish they would integrate industry standard manipulator tools (move, rotate, scale), add utility for saving masks, bezier style curve handles and the option for industry standard Maya style scene navigation. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 21, 2011 Advanced Member Report Share Posted September 21, 2011 I feel like echoing Michalis's sentiments exactly. I own zbrush. I will enjoy the new features. But they are not anywhere as innovative or groundbreaking as Pixologic likes to make them appear. Especially dynamesh is nothing but a desperate attempt to emulate some of the features that voxel sculpting and dynamic tesselation sculpting bring while clinging on to their old technology so they wont have to start anew. Zbrush is aging.. Sped up video's with fancy music showing programmer art will eventually stop hypnotizing the masses. Perhaps not anytime soon but it will happen. The major feeling I have when I look at Zbrush4R2 is intense regret that Andrew did not finish what he started in 2009. Such a gigantic waste of opportunity. It pains me to this day to think about it. Perhaps Raul has the vision to realize what can and should be done with the sculpting technology in 3d-Coat to bring it up to the level it deserves. We shall see when we get our hands on the latest liveclay improvements and can see how he reacts to feedback. 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 21, 2011 Author Advanced Member Report Share Posted September 21, 2011 Zbrush has a great navigation system, has a good UI. I have this feeling that we can't estimate what a non linear UI means sometimes. Reading this carefully http://www.zbrushcentral.com/showthread.php?161231-ZBrush-4R2-Unleashed! Some thoughts: I noted some interesting features. Like bringing any existing mesh into dynamesh for instance. I don't know the limitations so far but it's interesting. It's a much better remesh tool if I understood correctly. Should not be confused with sculptris , 3dc LC. Nothing is perfect. Perfect could be to work on a box modeling base, add subdivisions, working on them, jumping to the low poly, adding more loops-extrudes, reprojecting higher sub details on this. Blender came close to this but not many seem to noticed. This blender process is problematic, buggy and messes easily. This is the starting point for a non linear UI IMO. A live topology indeed. Loops! We can do miracles with what we have. Sculptris or even better, voxels to LC or similar, retopo, and going to zbrush, MB or blender or other surface multi res displacer tool. Then baking. Not all of these in 3dcoat, as the absence of sculpt room is weird at least. Still, this possible processing is linear. After retopo you can't go back. Not out of topic I guess, my few thoughts on these. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Report Share Posted September 21, 2011 Go refresh with Qubicle a neat little prog! Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 21, 2011 Advanced Member Report Share Posted September 21, 2011 Go refresh with Qubicle a neat little prog! Are you really patient enough to make models with that? 3dioot Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Report Share Posted September 21, 2011 It's at the oposite of 3D Coat, ZBrush... It's minimalism It's not for smooth forms It will be very funny when all functions will be integrated It's cuboïd "Pixel Art" I believe that will exist a go between RawVox format from 3Dcoat for use complex matrix Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 21, 2011 Advanced Member Report Share Posted September 21, 2011 It seems zbrush ( much older than 3dcoat ) is combining some good features of meshmixer, sculptris and 3dcoat into itself. It looks like they have integrated some kind of realtime retopology, judging on the movies I saw. Quote Link to comment Share on other sites More sharing options...
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