Member Paul Hartsuyker Posted August 17, 2011 Member Report Share Posted August 17, 2011 This is a work in progress, NPR style rendering. I am including a still from midway through and a link to a short MP4 video. First full draft, will review and tweak. Comments are always welcome. Started the bulldog in Lightwave, finished, UV and first color in modo, finished painting in 3DCoat, back to Lightwave for rigging and animation. I am posting it here for those who don't "travel" but it is also on the other forums since multiple apps are always involved in this kind of work. Paul Bulldog wip movie.. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted August 17, 2011 Report Share Posted August 17, 2011 Looks cool! Did you render in LW as well? Quote Link to comment Share on other sites More sharing options...
Member Paul Hartsuyker Posted August 17, 2011 Author Member Report Share Posted August 17, 2011 Looks cool! Did you render in LW as well? Yes. I really enjoy the hand drawn aspect, so I tweak the shaders as much as it allows and use Lightwave's native line rendering. I have periodically used UnRealExtreme2 Beta4, but sometimes the whole process gets unstable. I also rendered out in Blender Freestyle build. Nice creative line quality, but pushing out the assets from Lightwave scenes is a pain. I am not yet ready to do all of the scene layout, surfacing and rigging in Blender, but the Freestyle build has nice potential. 3DCoat is wonderful for painting and sculpting aspects. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 18, 2011 Advanced Member Report Share Posted August 18, 2011 Nice doggy! I like the tiny cyclop too. Just one crit: aren't the forward legs bending a little harsh? It bugged me a bit because everything else is perfect. Hope you'll show other stuff soon. Quote Link to comment Share on other sites More sharing options...
Member Paul Hartsuyker Posted August 18, 2011 Author Member Report Share Posted August 18, 2011 Garagarape, Hello... Thank you. Yes, the bend at the elbow is "funky" as it is a full first draft of the animation for review. That clearly annoyed me also, but I will have to go back into the rig setup to try to clear up that deformation, that shows up when he gets down. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 19, 2011 Advanced Member Report Share Posted August 19, 2011 Good luck with fixing the last details. I find your model very refreshing. It is not a style I'm used to see. I wonder what the dog is going to do after staring at the little gremlin Barking + smelling --> fear? or playing with? Quote Link to comment Share on other sites More sharing options...
Javis Posted August 20, 2011 Report Share Posted August 20, 2011 Yes. I really enjoy the hand drawn aspect, so I tweak the shaders as much as it allows and use Lightwave's native line rendering. I have periodically used UnRealExtreme2 Beta4, but sometimes the whole process gets unstable. I also rendered out in Blender Freestyle build. Nice creative line quality, but pushing out the assets from Lightwave scenes is a pain. I am not yet ready to do all of the scene layout, surfacing and rigging in Blender, but the Freestyle build has nice potential. 3DCoat is wonderful for painting and sculpting aspects. That's cool. LW has a super render, especially for NPR stuff. I hear you about Unreal, I haven't used it in a while due to the fact it was crashing so often. It is good looking when it works though. That said, I enjoy doing NPR stuff with nodes, even if it takes a little longer to set up. Much more freedom with style to play with IMHO. Anywho, keep it coming! PS - Have you thought about using messiah for rigging/animation and rendering in LW? You'll nip that pinching area of the leg in the bud right quick. Just a thought! Quote Link to comment Share on other sites More sharing options...
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