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Transform and stretching


Bisse
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Hi. I've recently picked up 3D coat again after a long break. I have a question relating to the transform utility.

It seems that when using it, the object becomes stretched - I was under the impression that that wasn't possible to the nature of voxels (dynamic generation of new triangles)

How do I make the mesh uniform again without destroying its current shape?

See screenshot below for example:

post-3350-0-40456900-1313752187_thumb.jp

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if you scaled it with te little cube in the axes then the scaling is not uniform (ofcourse) it would be uniform only if you use the central little box to do so.

got it?

anyway if you scaled non uniformly I think then you have to (fix me if im wrong here) make a "to global space" to that volumen (voxel tree -> right click)

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