Frenchy Pilou

Moi3D Beta01 V3 out!

32 posts in this topic

No sorry, for surelly a very long time, you must use some BootCamp, Paralells, WMware etc...

Mac users are some satisfied of that :) (they have no choice) ;)

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they have... to use a more stable and faster (in some cases) 3dcoat, for instance. :drinks:

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MoI is a NURBS modeler, so a different toolset than 3dcoat...

He has actually made a change in this projected release, so that it will run under Wine, which should have it be a MAC solution... But yet to be completley setup for that...

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I have been interested in learning MoI for a long time but there just aren't any good tutorials and coming from polygons and sub-Ds nurbs just don't make any sense to me.

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Yeah French doesn't do me much good. Thanks anyway.

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I've done a couple of English MoI tutorials here. Guests can download without joining.

3DKiwi

Thanks for those! :drinks:

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Thanks

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There's probably very much more Rhino-Tutorials out there.

As MoI uses a great chunk of Rhino's Codebase and just gives it a nice and simple GUI you should be able to transfer the Contents to MoI very well.

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I keep hearing that but visually they are completely different programs I need something that will tell me what to click and where it is. I used to mess with Rhino way back in school but that was a loong time ago.

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MoI is a NURBS modeler, so a different toolset than 3dcoat...

He has actually made a change in this projected release, so that it will run under Wine, which should have it be a MAC solution... But yet to be completley setup for that...

If moi works as well as messiah studio under wine or crossover or whatever then it will be worth missing. Glitchy mess messiah is. Although I believe at least the guy from Moi is a bit better than the messiah guys at bothering about their customers.

I would LOVE moi to be on osx properly. I would be first in line fighting with the others who also want to be first to get their hands on it. ;) I loved it in my pc days.

Mike

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Moi and Rhino can work in the same time just Ctrl + C , Ctrl + V for copy something in the 2 ways!!!

For Mac best are WMware and Parallel Desktop but they are not free

You can maybe also try the free Virtual box

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Or just activate bootcamp. Again, win OS costs some money.

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Something I always wondered. Is it pronounced M.O.I. or "moi" (me)?

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Something I always wondered. Is it pronounced M.O.I. or "moi" (me)?

Moaï :)

Like Easter Island : scuptures are named Moaï !

220px-Moai_Rano_raraku.jpg

but me in French in my tuts videos I say Moi like "toy" ;)

it's more easy :drinks:

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Moaï :)

Like Easter Island : scuptures are named Moaï !

220px-Moai_Rano_raraku.jpg

but me in French in my tuts videosI say Moi like "toy" ;)

it's more easy :drinks:

Ah! That explains why they use that sculpture on the website.

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Ah! That explains why they use that sculpture on the website.

Yes of course : Logo of Moi ;)

nav_logo.png

mine with Moi of course :)

6747955_orig.jpg

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Just to resurrect this old thread.

I'm considering purchasing MOI, but the one thing that really bothers me is - how the heck to do you get it to export a "quads only" model?

I've always really disliked the messy meshes you get from CAD software & it seems like MOI is no different.

Is there any way at all to get it to export quads only?

From a 3D-Coat perspective, what format would work best to export from MOI? Is there a way to get the curves from MOI to 3D Coat & use AUTOPO to generate the mesh? Or at least can you get the clean MOI version of the model over to the Voxel room in 3DCoat?

The two packages seem like they'd really work well together if there weren't roadblocks in place to getting the clean MOI data over to 3DC.

Thanks,

Paul

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There's no Nurbs-Modeler available (even none of those which cost tens of thousands) which exports Quads only.

For most People doing Nurbs it simply does not matter how the Mesh is constructed. One typically doesn't need to touch

a Polygon ever.

MoI in terms of Mesh-Export is the actually the best what you can get.

Its Ngon-Mesh in obj Export gives you very clean looking meshes. But they are not all Quads.

For Painting (of static objects) or Voxel-Use inside 3DCoat or also Zbrush 4R2 with Dynamesh the mixed Topology

shouldn't play a big role. One only can not use such meshes for Subd-Modeling without considerable rework.

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