Member dulo Posted September 26, 2011 Member Report Share Posted September 26, 2011 Is there a possibility to apply a global fill ( fill brush with certain intensity applied to the whole object ) just like you can apply a global blur on a voxel object ? I have the problem that blur makes the object "smaller" . I would need something like a dilation and afterwards a blur operation which smooths high frequency noise, but doesnt shrink the volume and doesnt erase tiny islands. thx dulo Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 27, 2011 Contributor Report Share Posted September 27, 2011 Is there a possibility to apply a global fill ( fill brush with certain intensity applied to the whole object ) just like you can apply a global blur on a voxel object ? I have the problem that blur makes the object "smaller" . I would need something like a dilation and afterwards a blur operation which smooths high frequency noise, but doesnt shrink the volume and doesnt erase tiny islands. thx dulo Try 'resample' from voxel menu,there are various options you can try there. there is also Extrude from voxtree rmb menu it acts like a dilatation you can use smooth all or resample after that if you like. Quote Link to comment Share on other sites More sharing options...
Member dulo Posted September 27, 2011 Author Member Report Share Posted September 27, 2011 Try 'resample' from voxel menu,there are various options you can try there. there is also Extrude from voxtree rmb menu it acts like a dilatation you can use smooth all or resample after that if you like. Extrude was exactly what i needed. thx a lot for your quick response !!! Quote Link to comment Share on other sites More sharing options...
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