Andrew Shpagin

3D-Coat 3.7 updates thread

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OK, I managed to transfer vertex painting to blender (BTW obj isn't working, LWO does.)

So what can I do next? I can't render it.

post-2454-0-20762900-1329994475_thumb.jp

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Hello andrew and thanks a lot for 3d-coat again.

I just installed the last beta and all of a sudden I did't have any shaders left available in the voxel-room.

already tried to deinstall everything and reinstall (newest beta) again - no shaders left.

I then reinstalled the previous beta and voila the shaders were back.

just to let you know.

(64bit win7 on intel quadcore, 8 gb ram, nvidia 240 gt)

best

klaus

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a Tool to quickly create Design-Concepts

for those who need it.

It also helps new modellers get started without having to get bogged down with technical details.

Scanning company's will also find it useful.

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OK, I managed to transfer vertex painting to blender (BTW obj isn't working, LWO does.)

So what can I do next? I can't render it.

found this on google. don't know if its useful. Blender - Vertex colors can be painted by switching to Vertex Paint Mode, however, it will not show up in the render unless you check "Vertex Color Paint in the Materials ..

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for those who need it.

It also helps new modellers get started without having to get bogged down with technical details.

Scanning company's will also find it useful.

That's what I wrote too. :)

A simple example of something previously impossible:

  • Download the free program 123D Catch and 3DScan some item from you House just by using a simple Camera
  • Load the Mesh as Voxels, Solidify and correct small or large defects
  • Load Textures captured by the Camera as Vertex Colours
  • Do Model Modification to your Hearts desire and blend them seamlessly with the Scandata
  • use Fill Voids followed bý extract Skin
  • save out as decimated .ply
  • create colour 3D-print at service-supplier

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Hello andrew and thanks a lot for 3d-coat again.

I just installed the last beta and all of a sudden I did't have any shaders left available in the voxel-room.

already tried to deinstall everything and reinstall (newest beta) again - no shaders left.

I then reinstalled the previous beta and voila the shaders were back.

just to let you know.

(64bit win7 on intel quadcore, 8 gb ram, nvidia 240 gt)

best

klaus

Try to delete MyDocs\3D-CoatV3\Shaders\Custom

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OK, I managed to transfer vertex painting to blender (BTW obj isn't working, LWO does.)

So what can I do next? I can't render it.

I assume you are using cycles, create an Attribute node via Add -> Input and type the name of the vertex color map into the field on the node. Then just hook it up to the color on a shader and it should render.

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@3DArtist

Thank you ! It works.

Happy to help :)

Hopefully soon the blender applink will support vertex colors.

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No Technology suits all thinkable requirements at the same time.

4k even when entry Level for your highly specialized work is certainly not what everybody will need. Those who need a Tool to quickly create Design-Concepts

can come along with far smaller Texture--Sizes. A 2k texture which isn't shabby for many purposes only requires 4Mio Polygons...

Good also least that you still go the conventional Low Poly Route then - it's not being abolished after all. That said - I would not at all be surprised if Andrew came up with

some sort of intelligent System to work on even far larger meshes as also possible in Zbrush with HD-Painting.

Vertex-Paint was as he said a thing he had planned for long time already and I think it is good to deal with it when the Application is still relatively young as it may have

greater consequences on how one has to plan the GUI. Especially when also parallel Painting and Deformation would get hooked up...

The new System opens 3DCoat even more to non Digital Content Creation Industries. Medical users for instant who create Colour Facial Scans now could use 3DCoat

to solidify the Model with Voxels and for fixing some Seams on their Scan-Results without having to go through a Retopo-Process/Baking Process.

One thus far can spend 6Digits on such Scanners but one could not Postprocess them properly in any straightforward way.Going the Retopo-Way is no option for those

Medical Users - it makes no sense for several good reasons.

I think it's also utter Nonsense to say that having Vertex Painting and the conventional Route being developed at the same time will as clear consequence slow down the

Development Process. Things are not always as linear and it's impudence to think that we Customers could forecast how things will further develop.

Of course it's gotten an even more complex Project now. But when Vertex-Painting makes new Users maybe also from other Industries purchase the Software this could well pay off

and additional Developers can get hired.

I think you basically just said the same thing in more words :) I agree that VP has a lot of use and potential, but agree with ABN that it's limited at this stage for hi-res work.

It is neither impudence or nonsense to say that development is likely to be slower - it's just logical given: (a) limited resources and multiplied tasks, and (B) the history of development thus far with 3DC and other software. Sure, sales could go up and so could development, but that is *less likely* to be the case. In any event, it's not a criticism of anyone - it is just how things are. Only time will tell though :)

/b

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It is neither impudence or nonsense to say that development is likely to be slower - it's just logical given...

/b

Well I still think it clearly is. Who's posting here is just a small minority of people actually using that Software.

We don't know the numbers. Only thing is that I sometimes read "Feature A or feature B added for some Medical Application

(last time it was the Voxel Layer Tool). What should People from such Industries post in this Entertainment Industry geared Forum?

They likely address Andrew directly.

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Well I still think it clearly is. Who's posting here is just a small minority of people actually using that Software.

We don't know the numbers. Only thing is that I sometimes read "Feature A or feature B added for some Medical Application

(last time it was the Voxel Layer Tool). What should People from such Industries post in this Entertainment Industry geared Forum?

They likely address Andrew directly.

I am not really sure what you are saying, but it doesn't really matter - let's just leave it be as it is wasted time for both of us. I posted my comments primarily so that Andrew has feedback from his customer base and adding a data point about our priorities, not to convince other users in particular :)

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Seriously, what good is it going to do, ultimately, piling on feature after feature WHEN YOU HAVE HUGE PROBLEMS ON THE DOCKET THAT NEED THAT DEVELOPMENT TIME? This is what you still do not get. I could care less about catering to a very small 3D Printing market....at least at this stage. Feed your own children, first....is my outlook on it. It was never designed to cater to your market. It won't help the application one bit if it continues to offer feature after feature, while ignoring the problems that already exist.

3D Coat needs to refine and fix the features it ALREADY HAS before taking on more fluff...I mean stuff. When I have to deal with persistent issues..longstanding issues while you get your new little, shiny toy (and ask for even more, to boot), yeah I get frustrated and speak up. Voxel Painting does absolutely N-O-T-H-I-N-G for me as a user, and I've been using the entire toolset in 3D Coat for about 4 years now.

What you don't seem to get is that you certainly won't raise Andrews interest in a change of his development route by shouting and giving him and everyone who

doesn't explicitly agree with you a bad time.

You would be surprised btw. how much I do agree that a lot of fundamental work had to get done.

I feel however, that final Implementation and cumbersome fine tuning should not be Andrews Job - it's evident that he needs to push the envelope here and then

after months of Bug-Squashing. I'm afraid you're just wasting your time and poisoning Atmosphere completely in vain.

It probably was way better to find a Programmer who sees his Job in making a fine Tool from many ingenious ideas.

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I can appreciate a developer's interest in new challenges even perhaps where older challenges need optimizing.. For those who remember, TrueSpace was innovative for it's time but the boss had interests that seriously diverged from the bulk of users and now you can get the program for free like Bryce. I'm sure that will not be the fate of 3D Coat and all the various complaints will be resolved with the release of version 4.

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But you will just keep trying to pile on more and more and more requests. Meanwhile those of us who have been waiting a long time for Andrew to get around to some problematic areas of the app, have to wait all the longer...so if I'm yelling it's you are standing on my toes, as it were.

So you are seriously implying that Andrew adds large new Features into the program only because I tell him so?

That is a good one, really.

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Hello all, just installed the lasted beta on the mac and was just wondering how you get your shaders back after they seem to have vanished? I tried the delete the Custom folder but that didn't work.

Any help would be great!

Chris

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Also, i know this is a beta feature but is there a way to auto retopo a *painted* voxel sculpt? I've just tried a couple of times and on the mac it just spins the beach ball indefinitely.

3D Coat looks pretty awesome, for the short period I've been using it in Education mode I think it's definitely worth the upgrade to Pro:) I've invested a lot of time in ZBrush but to have the power of voxel freedom / retopo and painting all in one with no pain for game character modelling is fantastic!

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I've been using this app since before voxels were added and I don't really feel the same way. Andrew's approach to features has been what allowed me to continue to use the app in more and more ways. Dealing with the odd bugs and quirks has been a small price to pay for the massive amount of growth this software has seen in such a short time. I can't even complain about the lack of bug fixing really as it doesn't really seem to affect me - not in comparison to the benefits I've seen from all the new features. I feel like he has struck a great balance between growing and maintaining the software - better than almost any other application I've used. I don't think I'd want to see that change. Basically I like what he's doing and hope he continues to work this way for the life of the program.

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Hello all, just installed the lasted beta on the mac and was just wondering how you get your shaders back after they seem to have vanished? I tried the delete the Custom folder but that didn't work.

Any help would be great!

Chris

Please send letter with that desription to support.linux@3d-coat.com

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3D Coat needs to refine and fix the features it ALREADY HAS before taking on more fluff...I mean stuff. When I have to deal with persistent issues..longstanding issues while you get your new little, shiny toy (and ask for even more, to boot), yeah I get frustrated and speak up. Voxel Painting does absolutely N-O-T-H-I-N-G for me as a user, and I've been using the entire toolset in 3D Coat for about 4 years now.

Please stop telling this idea constantly. I know this idea and I don't agree. To be honest I tired of hearing that I am doing useless things even if I am doing most of your requests but almost impossible ones [in terms of time required to do it divided by usefulness]. It is at least how it looks from my point of view. There are elementary basics of what can be called respectful conversation.

I am repeating again that voxel paint is need to be able not to redo all work if some changes was required in scene topology when all painting is done. It is very frequent situation in studios where characters should be altered by request even after they almost finished. Without voxel painting you should change model and do all painting again. There are so many reasons why is it important. Color scanning, rapid prototyping, just expressing without need of retopo and other.

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Also, i know this is a beta feature but is there a way to auto retopo a *painted* voxel sculpt? I've just tried a couple of times and on the mac it just spins the beach ball indefinitely.

3D Coat looks pretty awesome, for the short period I've been using it in Education mode I think it's definitely worth the upgrade to Pro:) I've invested a lot of time in ZBrush but to have the power of voxel freedom / retopo and painting all in one with no pain for game character modelling is fantastic!

Possibly AUTOPO parameters was incorrect. Set required polycount to 3000 and Intermediate res to 180.

Autopo should work regardless on painted or not object is.

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I understand where you are coming from Andrew, but my response was a reply to someone essentially stating Vertex painting in 3D Coat was/is the Holy Grail of texture painting. It frankly is not, and I showed clear examples in the application as to why. Perhaps you'll excuse me, as I've been fighting with the application all day, so frustration is at a fever pitch here.

Yes, I understand frustration if something crashes or works not as expected. We will always solve it in constructive way. If something fails I am helping quickly.

As example - I have one crazy bug in photoshop for years that is well known and is very obvious and annoying (ESC). It is 2 min to fix for developer. But no one will fix it or do some update to address it...

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Hi,

I'm checking out the voxel painting feature which seems very useful to me because I think it might help my workflow by just painting the voxels and convert to per-poly painting only when I need to export a mesh to Softimage. The hope is to be able to make fairly major geometry changes without having to go through a lot of hoops to rebuild the texture for those portions of the geometry that haven't changed. One question though: does voxel painting support specular? I am having no luck getting specular painting to have any effect. I am probably doing something wrong, but I thought I'd just ask in case this feature was limited to color only. If it doesn't support specular, then I think I'll need to find another way to do what I need here.

On a related note, if anyone is familiar with a workflow that would allow me to edit the voxels of a model and while retaining previous texture work I'd appreciate a few tips, thanks. I see a few ways to bake textures in 3DC and I'm not sure which way would be best for just updating an existing voxel object where there is an old version of that object in the paint room with the texture I'd like to bake on to the new geometry.. thanks for any suggestions.

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I'm not entirely sure how I fixed this but the disappearing shaders came back after messing with Edit > Preferences and then toggling either ShowBetaTools or Restore Windows (which is more probable). Anyway, thought I'd mention this if anyone else is having the same issue.

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Possibly AUTOPO parameters was incorrect. Set required polycount to 3000 and Intermediate res to 180.

Autopo should work regardless on painted or not object is.

Just trying these settings and having the same issue, however, I just tried an auto retopo with no painting and looks like there may be a bug on the mac beta as auto retopo has stopped working altogether for me at least. I go through the dialogs then get the spinning beach ball. This is when trying any of the AUTOPO options. Anyone else having the same issue?

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