Andrew Shpagin

3D-Coat 3.7 updates thread

1,787 posts in this topic

Win builds updated to 3.7.06A to fix crash mentioned above.

I am seek yesterday and today, some sort of flu, can't work a lot...

Hope you feel better soon and not share the flu with the family :)

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where goes farsthary? Is he still a developer of 3d-coat? How the liveclay goes?

He is in Cuba now because visa term ended. He works mostly offline. He will return in 2-3 months.

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Win builds updated to 3.7.06A to fix crash mentioned above.

I am seek yesterday and today, some sort of flu, can't work a lot...

Take a few days off!! Have some hot soup and get rest. Hope you feel better soon. :)

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Win builds updated to 3.7.06A to fix crash mentioned above.

I am seek yesterday and today, some sort of flu, can't work a lot...

Have a relax, 3DC is amazing and will stay so for a few days while you get better!

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It's the only tab that functions differently than the others. You need to activate the Merge tool in the voxel room to bring up the Models panel, if it was previously closed. That should get it back for you.

Silly me. I was confused. Thanks Geo. It's still there.

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Have a relax, 3DC is amazing and will stay so for a few days while you get better!

So long as one can afford to, yeah. The flu is awful and the best way to convalesce is to take it easy and get lots of rest, maybe watch some good movies to take your mind off of how you're feeling. I've always been succeptible to throat infections and came close to losing my hearing from one bad case in particular. I now take much better care of myself as a result. What I've found is that taking lots of vitamin C at the very beginning helps stop things before they get out of control. I take it when there is even the slightest hint of a cold/flu coming on and that seems to stop it in its tracks. Hardly get sick at all these days. Could be annectodal evidence but its better than the alternative lol. Anyways I hope you get better soon, Andrew.

PS: Is there a good tutorial anywhere on how to take the vertex paint on a voxel sculpt and apply it to a low poly retopo mesh for export as a bitmap texture? So far I've figured out how to sculpt, then retopo, then create UV's for that, then paint textures the traditional way. I'm just stuck on projecting/baking vertex paint instead (and creating normal/displacement maps from high poly voxel to low poly retopo too, but that is a whole separate question). Thanks!

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Silly me. I was confused. Thanks Geo. It's still there.

No worries, I'm not sure why it functions differently, it should also be in the Windows>Popups with the rest of panels. *Shrug* :)

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Been away for a while, working mostly in video, but it's good to see all the cool development going on.

I hope you get back to 100% and your family stays healthy too, Andrew.

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Thanks for support! Hope I will recover tomorrow. Anyway, working a bit. Done Taros's requeast - now this feature works optionally.

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Thanks for support! Hope I will recover tomorrow. Anyway, working a bit. Done Taros's requeast - now this feature works optionally.

Thank you. Can't await the next bet update... :)

I had sent you a scene with another important issue (By mail because of NDA...)

@Farsthary: Great, he will come back soon!

Best wishes

Chris

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When will the Mac version of .06 be available?

I'm really looking forward to grabbing the colour of the shaders as this feature would save me a ton of time painting as I have a group of great shaders that I've made for modelling simple characters and grabbing the colour would seem natural, rather than going to the paint room and manually trying to colour match.

I gather this is one of the features of the update?

Also, would like to mention that LiveClay is amazing! - Switching between voxels and dynamic tessellation is amazing. I rough out my shapes in voxels then switch to LC and start tweaking things around, LC seems to have a higher degree of control when trying to form things like fingers and more intricate shapes. Great stuff :) - Needs more shouting out about this feature because at the moment it seems well hidden, at least to a new user like me.

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Dear Andrew, I've attached a quick video of brush response deterioration issues I've been having - particularly with the Airbrush and Build Brushes in standard voxel mode since the 3.7 updates on the Mac.

Demonstration of an observed deterioration of brush response on the Mac most notably with Airbrush and Build in standard voxel mode between 3.5 and 3.7 builds. These issues are causing issues with sculpt control - surface noise , gaps and erratic peaks.The differences are less marked in Surface mode - Liveclay continues to improve steadily through betas.

Many thanks

http://vimeo.com/37854513

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You might try setting the spacing down to about 10. I've gotten better performance with these settings.

Greg Smith

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You might try setting the spacing down to about 10. I've gotten better performance with these settings.

???

Is this a reply Greg ?

Well, I don't have such an issue under OSX 10.6.8 nVidia GPU.

Brush's behavior is very smooth.

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You might try setting the spacing down to about 10. I've gotten better performance with these settings.

Many thanks Greg , yes I had tried this but sadly it didn't really improve matters - only slightly. My apologies I should have stated what steps I had taken to try and resolve matters.

@ Michalis , thanks for confirming you are running smoother than butter. Sadly there is fluff in my butter.

Trying to think what else I could try - delete etc by way of troubleshooting this. My initial steps as stated in the video - a clean install with all new prefs. Hmm. Scratches head.

NVIDIA GeForce 9400

10.5.8

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Updated to 3.7.06B (Win)

- Important change for retopo room symmetry - bit.ly/wmr78T

- lot of crashes fixed

- shaders list problem solved

Mac & Linux will be done today or tomorrow.

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Dear Andrew, I've attached a quick video of brush response deterioration issues I've been having - particularly with the Airbrush and Build Brushes in standard voxel mode since the 3.7 updates on the Mac.

Demonstration of an observed deterioration of brush response on the Mac most notably with Airbrush and Build in standard voxel mode between 3.5 and 3.7 builds. These issues are causing issues with sculpt control - surface noise , gaps and erratic peaks.The differences are less marked in Surface mode - Liveclay continues to improve steadily through betas.

Many thanks

http://vimeo.com/37854513

Ok, I may confirm it. Thanks for reporting!

I will discover the reason.

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hi Sergy

i just upgrade one of my macs to lion and notice that 3dcoat cant import a model for PixelPainting!

thats with v 3.7

could you tell me if Lion is already supported?

thanks

hi again

i love this software but aside from my ugly face i need some feedback

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Ok, I may confirm it. Thanks for reporting!

I will discover the reason.

Thank you Andrew.

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Thank you Andrew.

Ok, found the reason.

One + was missing...

Now fixed. I will re-upload build.

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Updated to 3.7.06C to fix brushing problem mentioned above.

Upcoming Mac&Linux builds will include this change too.

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Mac & Linux builds updated to 3.7.06B

It is equivalent to win version 3.7.06C

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