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Hard surface retopo


micro26
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Hi all,

my feature request would be to make the autopo to recognize hard surfaces. I sculpt my hard surface model using the voxel/surface tools. And when i retopo i want it to figure out where hard edjes(or double) loops are .

One way would be to apply(internally) a material (black and white) so as to makes edjes appear more intense and then apply loops based on different views from the model on the edjes of it.Something like vector an image and then project loops.

I hope it makes sense .

Thanks 3dcoat team

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