Advanced Member stusutcliffe Posted January 15, 2012 Advanced Member Report Share Posted January 15, 2012 Ive had a bit of bother with this...but I think I have sorted it, but just a question anyway. In the Prefs you can choose between 3d Max+LW OR Maya for your Normal maps....whats the difference? I have had it on Max/Lw for my "experiments" I use Carrara for my rendering. My initial imports were a bit weird ,one side of the model seemed to be lit from above while the other side below.I was pulling my hair out over this.Then I noticed some check boxs in the Normal map setting for Carrara .."Invert Colour" and "Flip X" ,checking these two seems to sort it out! Hurrah!! Ive not tried exporting using the Maya setting yet. I suspect this may fix it. Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted January 15, 2012 Advanced Member Report Share Posted January 15, 2012 I think the difference between max and maya normal maps is that maya's normal maps has reversed green channel.. could be the other way around.. I read it somewhere in the manual once.. Quote Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted January 17, 2012 Advanced Member Report Share Posted January 17, 2012 It's easy enough to open the map in photoshop and invert the green channel .no need to rebake Quote Link to comment Share on other sites More sharing options...
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