3DArtist

Snow, Tire and Car Shaders WIP

13 posts in this topic

I've been working on some multitexture/multilayer shaders the last few days and want to share the progress so far. I hope to clean up the code, add some final touches and release a small shader pack (currently DX only).

These shaders are a combination of PicMat, textured, and reflection shaders rolled into one with some fresnel thrown in.

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Shaders are kooking really good mate!

I really love the result!

Cheers

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Nice shaders! Thanks for sharing them (When you do!). :)

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Thanks for sharing!! great shaders.

++Chris

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3DArtist, I've just discovered your shaders.

The snow shader is great.

Thanks for sharing!

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I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?

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I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?

Thanks Monkeybrain!

I uploaded the shaders to the Exchange Library on the forum here.

After you download the 3dcpack file:

You'll need to take the ".zip" off the file to be able to install it through 3D-Coat.

To install, go to File -> Install Extension -> then select the .3dcpack file.

One way to create your own:

1. Right-click on a shader in the Shaders palette (i.e. PicMat_Clay_Depth)

2. Click "Construct new shader" and enter a name for the new shader.

3. Click on the texture button to load a new picmat.

A picmat is just a shaded sphere that you can render from a 3D program (i.e. blender, Lightwave, Modo)

ZBrush has some examples here. You can't use them for 3D-Coat but they should give you an idea to create your own.

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okay, thank you ... but how work the supershader? Did you how it works? ;) theres an nice exmaple, but I don't know how it works? I found nothing about the 'supershader'

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I do not know much about the supershader other than it was developed by cakeller. It looks like it is apart of his "Synthetic Nature Shaders" here.

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