Member Hoegbo Posted February 21, 2012 Member Report Share Posted February 21, 2012 Hi I find myself looking at some of your WIP screens and I am amazed at what you can do. so I find myself in a situation of asking how can I improve myself with 3d coat. what details can I add texturing etc etc. and other tips. I have no aspiration to become the greatest ever proffesional. But being able to create decent looking sculpts for my own enjoyment and if I get good enough , for a game as a hobby. so without further ado my WIP the knight in clogs , around 500 polygon ,100% symetrical paintjob Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 21, 2012 Contributor Report Share Posted February 21, 2012 practice practice practice Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted February 21, 2012 Advanced Member Report Share Posted February 21, 2012 do you want improve on lowpoly? or generally? what i've found out for myself. I did improve when i implement things, which i learned from several tutorials. For example i learned a lot regarding modelling from LJB tuts (Leigh Bamforth) and other tutorial, which you can find in the tutorial-section. Till now, i focused only on sculpting/ modelling for highpoly stuff, so i cannot give you any particular tipp for your uploaded model But my way for painting/ texturing would be the same as for modelling. Buy tuts or look for free ones. Try to learn as much you can from the authors skills. The rest is practice like tree321 said. And with talent you will improve only faster Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted February 21, 2012 Advanced Member Report Share Posted February 21, 2012 what about using some bump/ normal maps for more detail on your lowpoly-model ? Quote Link to comment Share on other sites More sharing options...
Member Hoegbo Posted February 21, 2012 Author Member Report Share Posted February 21, 2012 Practice practice practice , on it I want to generally improve. I want to make both low poly and high poly for rendering thanks for the heads up on the Leigh Bamforth tutorials, I haven't seen them. on my to do list now I think I have baked normals or what the term was on that which is the same as bump mapping ,right ? thanks for the replies. Quote Link to comment Share on other sites More sharing options...
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